I've been tryin' to make a terrain for my racing game for two weeks for now...
I've read almost every single post concerning terrains, but none of them really cold solve my problem. Then i ran through all AUM's. the same...
My problem: i've learned to make terrains using hightmaps (i should really thank loopix for his great contributions), but when i tried to texture it, it looks horrible
. In the topic about making terrains using Freeworld, i recieved some result in the editor itself but when converting to MED, terrain texture looked awful. The main reason is that MED doesn't support textures larger than 2048x2048
. Tried making using multitex shaders but my video card doesn't support Vert\PXL shaders 2.0. Anyway i want to create a game to comply with older cards. So Earthsculptor tutorial isn't good for me too.
Tried to break terrain in parts and texture each part in 2048x2048 texture. I got better results in texturing, but terrains differ one from another and dont fit. Tried making terrain in 3d max - the same problem... Pls tell me is there really a way out. I'm sorry if i missed something on this forum, or asking a silly question, but i really can't find an exit out of this...
The only thing i can think of is making terrains out of many parts and then spend a lot of time trying to make them fit with each other.