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Re: Quick update
[Re: aztec]
#106094
08/30/07 15:28
08/30/07 15:28
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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we will be finishing it, whether we make our deadline or not, we just really want to finish it by the end of the year, and the explosions use a destruction shader by 5c0rp10n (thank you)
- aka Manslayer101
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Re: Quick update
[Re: mpdeveloper_B]
#106095
08/30/07 15:33
08/30/07 15:33
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Looks nice indeed, can't wait until the release Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Quick update
[Re: frazzle]
#106096
08/30/07 18:54
08/30/07 18:54
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Joined: Jan 2006
Posts: 968
EpsiloN
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When I first saw this project I tought it'll never make it even half the way , but this thing keeps getting better nice work! PS.: I think the explosion sphere needs a little tweaking,maby higher res texture.
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Re: Quick update
[Re: EpsiloN]
#106097
08/31/07 01:56
08/31/07 01:56
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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heh, thanks...i think...
but none of you guys have actually played the game yet, the movement system is very much improved from the beta demo, and the ai is greatly improved, they now "seek you out" rather than just sit there as a target like in the demo, they will also conserve booster energy when boosting above you to seek you out, and if your hiding, they'll find you, as well as flank you sometimes...
you guys really have to play it to get the full experience, but thank you all for comments, we'll soon have something for the beta testers, maybe
and if you want to be a beta tester, be our guest, you just have to have at least some experience with 3DGS, and at least a minimal amount of c-script knowledge.
Last edited by Manslayer101; 08/31/07 01:59.
- aka Manslayer101
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Re: Quick update
[Re: Metal_Man]
#106099
08/31/07 15:00
08/31/07 15:00
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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well, we would've used normal mapping, but it's not the style we're going for, and not only that we're aiming for a bigger audience with lower pc's than most of us have, for instance i could run all these great shaders at home, but not all casual gamers will be able to, so we want it to look good, but run at at least 30 fps on a system that's a few years old, considering that alot of casual gamers won't have great new video cards or processors, but at the same time, it still looks good for those gamers. The explosions are actually models with 2 sets of normals, one flipped inward and on flipped to the outside. Thanks for the input Metal_Man
- aka Manslayer101
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