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Re: VL and Stones
[Re: ShoreVietam]
#103912
12/31/06 11:53
12/31/06 11:53
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Anonymous
Unregistered
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Anonymous
Unregistered
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Looks like there is a great game coming up - huh? Keep on good work (and feed us with your great effects!) mercuryus
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Re: VL and Stones
[Re: frazzle]
#103914
12/31/06 13:46
12/31/06 13:46
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Joined: Jul 2002
Posts: 2,002 Europe
ShoreVietam
OP
Expert
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OP
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Joined: Jul 2002
Posts: 2,002
Europe
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Thanks a lot guys, your comments are really motivating! One day they'll be in the game for sure! Here's the next one, a lightning strike. I hope it's not disappointing that I'm starting to reuse functions from previous effects? However, they show, that it's possible to combine functions in different ways. - Animated sprite for the lightning - Flare to light up the impact position - Energy flashes at the impact position as in the light-beam effect - dust coming out of the ground - burst away stones Energy.exe - Selfextracting WinRAR archive (~ 2.2MB)Greetings, ShoreVietam
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Re: VL and Stones
[Re: ShoreVietam]
#103915
12/31/06 14:07
12/31/06 14:07
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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I love those effects! the lightning and the ice spell are my favorites. Great work! and thank you!!
~"I never let school interfere with my education"~ -Mark Twain
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Re: Light-beam
[Re: raymich]
#103918
12/31/06 22:25
12/31/06 22:25
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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There are sometimes these demo contests, where people write themself a impressive demo with a lot of effects and regie and music and things you never have seen before. I don´t know right now a link to such a demo source site. Anyway there you can find a lot of exterestical effect ideas. I wanted to do an effect like the first/second effect, this flickering light. I saw that in one of these render demos. Hadn´t yet the time to do it.
Anyway how about a fantastic explosion like in Zelda 3 boss defeat, Axelay or Super Probotector. I thought about the explosions there and came to the point that a mix of extreme fast moving and very short living explosions (models or sprites) followed by a "long" (1sec or maybe longer) burning flames (particles) would make a good explosion. Mixed up with flying around splinters/pieces.
Anyway fantastic effects. We all should use more camera shakes. That´s rocking cool and "unterstreicht" the soundeffects. And I can confirm the bug with the ice.
The shining ring of the light beam and the window shines are too fine. They look too hairy and should be more steamy/turbulenced and softer I think.
I haven´t checked yet the scripts but I hope they are frame rate independend.
:L
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Re: Light-beam
[Re: EX Citer]
#103919
01/01/07 09:38
01/01/07 09:38
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Joined: Jul 2002
Posts: 2,002 Europe
ShoreVietam
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OP
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Joined: Jul 2002
Posts: 2,002
Europe
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Yes I knew that bug, now I fixed it. The Zelda 3 Boss defeat explosions are really great ( über cool ). They use animated sprites, I'll have to watch it again. A explosion would be nice, right. Here's the YouTube Video for the effects. I noticed, that the particles from the light beam are faster with lower framerate, strange since I don't change their velocity. As well as the stones need different time until they go back into the earth, there seem to be differences between - WAITT (24) - and - 24 times WAITT (1) - ...
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