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Beta 6.40 terrain bug #65958
03/10/06 06:12
03/10/06 06:12
Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
Marcio Esper Offline OP
Senior Member
Marcio Esper  Offline OP
Senior Member

Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
I do not know if it is the correct area to post beta bugs, but if it is not, please move this post to the correct area.

Sorry for any inconenience and terrible English.

Before update my A6 to 6.40 all work fine, but after this, the car fall in the terrain .

The terrain is using the newton terrain, but I try use the terrain with not preferences and the problem exist any way.



In this image, the truck fall in the terran an go to undergrownd.

I do not know if it is a bug or in this new version need any paameter to set the ground colision with the car.

best regards,

Marcio

Re: Beta 6.40 terrain bug [Re: Marcio Esper] #65959
03/10/06 08:56
03/10/06 08:56
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Plug-ins, such as newton, and any exporter needs to be updated before they can be of much use. I don't know if they've been updated (it's been like 2 months since I last read anything).


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Beta 6.40 terrain bug [Re: ulillillia] #65960
03/10/06 10:11
03/10/06 10:11
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Sorry - we can not look into problems with Newton. We only guarantee car physics with our own physics engine and car template code.

My guess is that Newton maybe has problems with chunked terrain. In that case, try unchunked terrain.

Re: Beta 6.40 terrain bug [Re: jcl] #65961
03/10/06 13:03
03/10/06 13:03
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
User
RobH  Offline
User

Joined: Aug 2003
Posts: 511
Hilden in Germany
I have this problem too, but found a way to get it to work. This is a problem from newton with the new chunked terrain from GS. You have to change the variable in your main script:
"var terrain_chunk = 0;"


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