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Animated suspension
#65397
03/02/06 17:31
03/02/06 17:31
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Joined: Oct 2002
Posts: 254 UK, London
Dyc
OP
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OP
Member
Joined: Oct 2002
Posts: 254
UK, London
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Hi, I’m currently experimenting with animated vehicle suspension. I’m using the PH_WHEEL with another PH_SLIDER constraint on top of that. This is due to the lack of ability to query the ph_wheel constraints “spring damper” slider offset. (I hope this explanation makes sense) I also tried tracing from the undercarriage to ground, but its not very accurate. So if anyone has any other ideas I would appreciate any input. I already suggested adding to PHCON_GETPOSITION the ability to query the “spring damper” offset, but it may not be so easy to implement.
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Re: Animated suspension
[Re: Dyc]
#65398
03/02/06 20:33
03/02/06 20:33
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Joined: Oct 2003
Posts: 1,550 United Kingdom
indiGLOW
Serious User
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Serious User
Joined: Oct 2003
Posts: 1,550
United Kingdom
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I was trying to use bones in the suspension to match them to the wheel centers, but I can't seem to query this accuratly. Are you saying that the suspension poistion is not queriable? in other words it returns the position of the wheel, before any suspension changes? Seems like we are both heading in the same direction
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Re: Animated suspension
[Re: Dyc]
#65402
03/03/06 09:37
03/03/06 09:37
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Joined: Oct 2003
Posts: 1,550 United Kingdom
indiGLOW
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Serious User
Joined: Oct 2003
Posts: 1,550
United Kingdom
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I have done this with bones in the chasis suspension, have you done the same Dyc? Works really well, thanks Marco
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