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Suggestion: Team Recruitment (unpaid)?
#61572
01/04/06 13:10
01/04/06 13:10
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
OP
Serious User
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OP
Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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I suggest changing the forum around a bit, with two Job groups.
1. Jobs Offered / Biete Job (Paid positions) 2. Help Wanted (Unpaid / team positions)
Or rename Jobs Offered to "Help Wanted"
with some kind of administration that "Jobs" posted are actually Jobs.
Last edited by Jetpack_Monkey; 01/04/06 17:39.
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Re: Suggestion: Team Recruitment (unpaid)?
[Re: dls]
#61574
01/04/06 14:05
01/04/06 14:05
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Joined: Nov 2003
Posts: 1,380 Switzerland; Zurich
Sebe
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
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Quote:
Great suggestion................................ But commision work should be in the paid section
No, because most of the "commissions projects" are projects that are never finished. (if I understand the "commission" right, I suppose the "you get paid when the game's published"-thing).
But the original idea is great *support*
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Re: Suggestion: Team Recruitment (unpaid)?
[Re: dls]
#61576
01/04/06 15:16
01/04/06 15:16
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Joined: Nov 2003
Posts: 1,380 Switzerland; Zurich
Sebe
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
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Quote:
Well let's put it this way.
No 1. If someone was so great at their job why are they wasting their time here?
No 2. Someone that was offering cash upfront for a big project would have thousands of dollars. And would not look here for team members.
so there is no point with the 2 job sections if one of them will never be filled
1) Because this is the official (and the biggest) 3DGS forum, and there are still a lot of developers that use the A6. Just look at the SC2, there aren't few published projects.
2) I could search some threads now but I'm too lazy - just believe me, there are people that work with A6 and have a budget. LDD for example seems to be pretty successful, and if you have a look at their prices, it's clear that there are people here with a real budget who can afford such services.
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Re: Suggestion: Team Recruitment (unpaid)?
[Re: JetpackMonkey]
#61578
01/04/06 17:40
01/04/06 17:40
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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I think this is a fantastic idea. I've rarely heard the word "commission" in game development circles. This is perhaps because of it's ambigious meaning...it could mean pay-when-published...it could mean you are in charge of selling an already made product and receive commission on sales...etc. But I've never heard of people "Developing on a Commission" Quote:
No 2. Someone that was offering cash upfront for a big project would have thousands of dollars. And would not look here for team members.
Wrong. I have thousands of dollars (tens of thousands in a month or two when my grant starts) for my projects and I ALWAYS offer cash upfront. I have met with TREMENDOUS success recruiting from right here and I can only say that I would be even more successful if we could separate the jobs wanted as suggested.
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Re: Suggestion: Team Recruitment (unpaid)?
[Re: Jamie_Lynn]
#61580
01/04/06 19:45
01/04/06 19:45
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Joined: Sep 2002
Posts: 1,381 New Brunswick, Canada
Ayrus
Serious User
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Serious User
Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
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It is an excellent suggestion and I definitely think that it would benefit the community as a whole because then people who are looking for serious work can go look in the paid section, and those who are pure hobbyists can look into the unpaid section.
Personally, I wont waste my time answering dls 2 questions as they have been effectively answered already. Plus, as dls is new to the forums, he/she potentially has not had a chance to grasp the community dynamic and to fully see what is being worked on by people on these forums (Like Fastlanes MP Work, theKid, anything done by Nardalus, BBR, etc...)
Regards, Ayrus
suprised my account is still active....
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