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Animation bug #58435
11/05/05 20:08
11/05/05 20:08
Joined: Oct 2005
Posts: 3
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ShadowsBook Offline OP
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ShadowsBook  Offline OP
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Joined: Oct 2005
Posts: 3
Good day.
I have a problem with animation and I think that the matter is in engine.
The problem:
When I have about 10 same vertex animated models on screen there frames are changing incorrectly some times. I use template scripts. I make even simpler animation function:
if(my._health<=0){my.frame=13;}
else{my.frame=1;};
And the wild frame changes was again: some alive models sometimes look as dead (frame 13) and some dead models look as healthy (frame 1).
This is not happening when I off d3d_transform: d3d_transform = off;

So why this bug happening when d3d_transform = on?

Re: Animation bug [Re: ShadowsBook] #58436
11/05/05 21:00
11/05/05 21:00
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Instead of naming it as "frame 1" for your stand position and "frame 13" as your death position, name them in a more standard way such as "stand 1" for the first animation frame for the stand action or "death 1" for the first animation frame of the death sequence or "bored 1" for the long animation when the character remains in one spot for a long time.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Animation bug [Re: ulillillia] #58437
11/06/05 01:47
11/06/05 01:47

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Anonymous
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ShadowsBook, why don't you update your version of Pro to 6.31.4? I can see the reason that you want to develop games that use DirectX 8.1 but my suggestion is to try 6.31.4.

Re: Animation bug #58438
11/06/05 20:10
11/06/05 20:10
Joined: Oct 2005
Posts: 3
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ShadowsBook Offline OP
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ShadowsBook  Offline OP
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Joined: Oct 2005
Posts: 3
2 ulillillia:
The frames have names "stand 1" and "death 1".
I use "frame=1" and "frame=13" only for direct access to model frames.
Normally, I use standard template “actor_adv_anim2” for animation.

2 Grayson:
Well, 3 weaks ago, when I update my 3dgs to 6.31.4 (that works with DirectX 9), my game start bugging even more: decoration sprites start to flipping very ugly, the FPS down very greatly and so on (my card is NVIDIA GeForce 4MX 440 and I planning my game to work even with cards as my own).


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