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Re: How is the best tool to make .fx files ?
[Re: ello]
#49656
07/21/05 08:40
07/21/05 08:40
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Joined: Nov 2004
Posts: 1,011 South Africa
capanno
Serious User
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Serious User
Joined: Nov 2004
Posts: 1,011
South Africa
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Cant you just copy the text and compile or save it somewhere else? Talking about ShaderWorks...
Last edited by Capanno; 07/21/05 08:41.
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Re: How is the best tool to make .fx files ?
[Re: Rhuarc]
#49657
07/21/05 08:43
07/21/05 08:43
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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Quote:
... SciTE (I added a syntax highlighting properties file for FX)...
do you share this file? thus the wheel must not be reinvented??
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Re: How is the best tool to make .fx files ?
[Re: ello]
#49660
07/21/05 16:25
07/21/05 16:25
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
Expert
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Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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Quote:
Quote:
... SciTE (I added a syntax highlighting properties file for FX)...
do you share this file? thus the wheel must not be reinvented??
Sure! I'll throw it online and the modified lines to add to the global.properties file. I don't have all the keywords added to it yet, but I'm getting there, I just generally go in and update the keyword list in the properties file whenever I find a keyword that isn't highlighted for me. Adding the keywords is quite simple too.
Do you use SciTE already? I thought I was the only one around here that actually used the tool . I'm in love with it, it works quite well. The scintilla dll is also quite useful, I had some time to use it for a while in an application I was making and it proved quite easy to use. I hate how the tabs don't work in win2k though, but on XP they do .
-Rhuarc
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