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Re: shooter [Re: ] #450845
04/23/15 17:18
04/23/15 17:18
Joined: Apr 2015
Posts: 29
Germany
Saschaw04 Offline OP
Newbie
Saschaw04  Offline OP
Newbie

Joined: Apr 2015
Posts: 29
Germany
Sorry, I found the fault.
ptr_remove(me);

because I make every Frame one bullet hole and all named "me" but one can not call them all entBulletHole.
Ok I cant explain but it is fact


-- started with programming on march 2015 --
-- living in Germany near Dortmund --
Re: shooter [Re: Saschaw04] #450855
04/23/15 19:46
04/23/15 19:46
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
btw always wait 1 frame be4 ptr_remove / ent_remove instructions and NEVER(!) use them ( like particels - related stuff aswell ) in events !!! ...might work first but sometime in someplace of your game it will lead2 full engine crashes without any(!) error / debug - messages...fact.

another btw: Tracing every frame kills / eats performance !
And even in a simple FPS - project ull need every(!) single frame2 keep, in the final product, the framerate acceptable ( use LOD from first until last model 4ex...adding LOD to an existing game is a HELL of work, fyi )

edit:
Just remembered something you should take care of when starting your project:
When using extern skin files in your models ( 4ex shared DDS textures ) save them in the same folder where u stored your models. There is ( still ) a bug in the resource - compiler / pragma_path - statement. U wont face this bug when running script from SED, 4ex. It will appear first when running the compiled EXE file of your game ( outside SED of course ).
Really really nasty n brainf* bug, 4my taste.


Greets


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
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