So here's a puzzler. I just bought myself a new laptop so I can game dev on the road, installed a fresh copy of Gamestudio, and synced up my project files via Dropbox. Normally this would not be a problem; I've set up several other systems the same way and my games ran fine.
But this time, the engine refuses to acknowledge the existence of my DLL plugin on any project. While the game runs fine on everything else, as soon as I click the run button on the laptop I get errors about empty functions being called, and no DLL functionality works.
Any thoughts? Anyone else ever have the engine refuse DLLs? (I ran a c-script project and stuff with shaders, so I can confirm the engine registered fine and is not in free demo mode.)
Last edited by MatAllum; 04/09/15 19:42.