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Re: fragMotion - character animator [Re: slacer] #38382
02/08/05 18:01
02/08/05 18:01
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
Well people. How does tha plugin fare? bones? animation quality? is it THE EXPORTER that will solve all our problems?

Re: fragMotion - character animator [Re: nuclear_winter] #38383
02/08/05 18:44
02/08/05 18:44
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
is the tool capable of loading motion data (bip, bvh)??


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: fragMotion - character animator [Re: nuclear_winter] #38384
02/08/05 19:11
02/08/05 19:11
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Just download it
It is limited to run 13 days if not registered - AND it can SAVE even in the demo!

Yes - it uses bones. I guess it would not work without.
I have not created my own animations with this tool but it replays .X animations and exports them well into MDL7.

I can NOT export into a GameStudio file format below MDL7.
So, if you use A5 or A6 Standard this tool would not make you happy if you need direct export to mdl 4 or 5.
(You simply can't use it in your game then).

-- slacer

Last edited by slacer; 02/08/05 19:12.
Re: fragMotion - character animator [Re: slacer] #38385
02/09/05 01:23
02/09/05 01:23
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
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N

Joined: Aug 2002
Posts: 906
the future
Sure slacer, but the big problem was to export animated models with BONES to MDL. Milkshape3D and Ultimate Unwrap export MDL5 and MDL4 without problems!

Re: fragMotion - character animator [Re: nuclear_winter] #38386
02/09/05 01:38
02/09/05 01:38
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
nope the problem is: Can i load and save motions and motion strings?? If this can be done you can use 3rd party modeling andother one for the anims and use the fragmotion as the connection point and exporter to med.
I will buy it if it can...need to test it now.


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: fragMotion - character animator [Re: Blattsalat] #38387
02/09/05 09:11
02/09/05 09:11
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
It looks like another program update. In the MDL7 thread he says you need it to import/export skins for MDL7.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: fragMotion - character animator [Re: slacer] #38388
02/09/05 21:24
02/09/05 21:24
Joined: Mar 2004
Posts: 31
S
sr124 Offline
Newbie
sr124  Offline
Newbie
S

Joined: Mar 2004
Posts: 31
The mdl7 is work fine, all the uv texture is correct ( I test only 1 skin/model ). The system can load 30K mesh with 500frames animation very fast on my dual AMD compare to MED. You have to try 0.61 that's what I can say but the mesh animation model (mdl4) still not work. I mean if you convert cbabe into mdl7 and import into fragMotion she will do nothing there. I did sent the feedback to dave already. I think during he wait the feedback he busy do the bvh import.
Just FYI.

Re: fragMotion - character animator [Re: sr124] #38389
02/10/05 00:15
02/10/05 00:15
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
fragMotion is a BONE animator, but since MD4 does not contain bones you can't
transfer MD4 animations into fragMotion.

And of course, you can't bring the bone animation back into MD4.
The only way to do this would be to export frame by frame as .3ds and import this sequence into MED.

But there is no file support for .3ds.

This is no bug.

-- slacer

Re: fragMotion - character animator [Re: slacer] #38390
02/10/05 02:29
02/10/05 02:29
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
I successfully imported a boneless MDL7 into it..skin and all. It wouldn't bring in the skin with 0.6.0 but it works fine in 0.6.1.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: fragMotion - character animator [Re: Orange Brat] #38391
02/10/05 03:49
02/10/05 03:49
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Including frame based animations?

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