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Re: Slightly improved Zelda code
[Re: AdrianX]
#38121
05/05/06 07:53
05/05/06 07:53
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Joined: Nov 2004
Posts: 862 Australia
DavidLancaster
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Quote:
..how should i use this code?.. ^_^..this code is exactly what im looking for.any step by step tutorials on how to use this,mr.AP?or maybe the latest example file for this?
Look back through prevoius posts and find the download. It wont be up for long though, I'll have to reupload soon or something
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Re: Slightly improved Zelda code
[Re: DavidLancaster]
#38123
05/05/06 10:31
05/05/06 10:31
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Joined: Apr 2006
Posts: 76 Philippines
AdrianX
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Posts: 76
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Quote:
Quote:
..how should i use this code?.. ^_^..this code is exactly what im looking for.any step by step tutorials on how to use this,mr.AP?or maybe the latest example file for this?
Look back through prevoius posts and find the download. It wont be up for long though, I'll have to reupload soon or something
..yeah i think i found a link on the first page,but it's broken.anyway, the camera's a little shaky when the player is jumping;and the transition between the animation frames are a bit fast,unlike the original code you have posted before you added the battle or something. ..enough comments. nice work,dude.for over a month i have searched for something like this;and finally i have found it. any plans for: attack combos? attacking while jumping? how bout a "hurt" animation state? ..more power!!
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Re: Slightly improved Zelda code
[Re: spazle]
#38124
05/05/06 10:36
05/05/06 10:36
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Joined: Nov 2004
Posts: 862 Australia
DavidLancaster
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Change the dist_total variable (default 200) based on micky.z and the camera will zoom in and out. The camera code is very good, it is also very small only 100 lines of code or something. I have Doug or Dan to thank for it (I'm not sure which one made the template scritps ). It was easy to get the camera not to clip but to get it to move smoothy was hard, I looked into the template 3rd person camera and the technique it uses is very nice, I think I commented about what happens in the pan_back() function.
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Re: Slightly improved Zelda code
[Re: DavidLancaster]
#38125
05/05/06 10:44
05/05/06 10:44
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Joined: Nov 2004
Posts: 862 Australia
DavidLancaster
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Hey AdrianX Here's the link to the download: http://www.accessphenomenon.com/zelda.zipThe camera in that download/demo is very different to the code I first posted but can't go back and edit The code for the camera in that demo is the same as the one I'm using in Axys. I'm gonna release a small Axys demo for the A6 contest this month so hopefully it'll be on Acknex Unlimited as a learning resource, the code will be viewable so if you ever get the time to scour through some 50,000 lines of code (10,000 in the player action wdl), you can see a very messy but excellent working movement script, that contains attack combos, attacking whilst jumping and a few cool hurt anims, where Axys kinda flies back onto the ground and flips up. You'll be able to fight enemies and stuff. You gotta see it to know how cool it is, but if I could do the whole thing over again I would make it as much like Zelda as I could, with a vast array of weapons and gadgets and a really cool character with tons of animations that could do a whole load of moves. It wont be code like this that can be copied and used freely in your own project unfortunately, but it'll be there to learn from and understand how to achieve a movement script like that.
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Re: Slightly improved Zelda code
[Re: DavidLancaster]
#38126
05/05/06 10:52
05/05/06 10:52
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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WOW, some really incredible and mind stunning words I have read there AxysPhenomenon, they gave my eyes serious eye cancer I can't wait to try the zip file out... at home lol
Last edited by frazzle; 05/05/06 10:53.
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