// vec_set( pos1 , vector(mouse_pos.x,mouse_pos.y,0) ); vec_for_screen (pos1, camera); vec_set( pos2 , vector(mouse_pos.x,mouse_pos.y,50000) ); // should be a big value vec_for_screen (pos2, camera); c_trace (pos1, pos2, IGNORE_CONTENT);
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