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Bones Animation Tutorial #415298
01/16/13 20:17
01/16/13 20:17
Joined: Jan 2013
Posts: 30
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Romin Offline OP
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Romin  Offline OP
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I have never programmed bones animation i have always used frame based animated models. But this time i want to try it, but i can't find any good guide or tutorial to start from.

Do you know any good tutorial, apart from the one in 3DGS's online tutorial section. Or if you can share your code please.

Thanks Alot.

Re: Bones Animation Tutorial [Re: Romin] #415341
01/17/13 16:01
01/17/13 16:01
Joined: Jan 2013
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Romin Offline OP
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Romin  Offline OP
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No One?

Re: Bones Animation Tutorial [Re: Romin] #415345
01/17/13 16:12
01/17/13 16:12
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
What kind of problems do you encounter with bones animation? Please be more specific.

Normally you animate the model (almost) the same as with vertex animation (in MED and in lite-C with ent_animate). Only in special cases you really need to write specific code for bones animation such as eyes that should look into a certain direction or similar.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Bones Animation Tutorial [Re: Superku] #415350
01/17/13 16:31
01/17/13 16:31
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Germany, BaW�
http://manual.3dgamestudio.net/ -> ent_animate laugh
It`s maybe a bit complicated in the beginning, but it`s not too hard once you get the hang of it. If you`re German or understand German I recommend the following book: http://www.amazon.de/Spiele-entwickeln-m...0310&sr=8-1

Re: Bones Animation Tutorial [Re: Superku] #415362
01/17/13 18:43
01/17/13 18:43
Joined: Jan 2013
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Romin Offline OP
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Romin  Offline OP
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Originally Posted By: Superku
What kind of problems do you encounter with bones animation? Please be more specific.

Normally you animate the model (almost) the same as with vertex animation (in MED and in lite-C with ent_animate). Only in special cases you really need to write specific code for bones animation such as eyes that should look into a certain direction or similar.


It is more complicated then that if you want a realistic animation. for example going from idle to walk then back to idle realistically and at the same time controlling torso, hands, head separately. it makes the coding very complicated.
That is why i am looking for a tutorial to teach me the basics.

Re: Bones Animation Tutorial [Re: Romin] #415386
01/17/13 23:46
01/17/13 23:46
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Just start with a code that blends between idle and walk when necessary, I think the manual contains enough example code to implement that. Then extend the function with your separate animations and let it take care of all animation and blending of all modes (idle/ walk/ ...), should you use a state machine for your entity.
If you encounter any problems, post here.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Bones Animation Tutorial [Re: Superku] #415401
01/18/13 01:10
01/18/13 01:10
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Romin Offline OP
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Romin  Offline OP
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Originally Posted By: Superku
Just start with a code that blends between idle and walk when necessary, I think the manual contains enough example code to implement that. Then extend the function with your separate animations and let it take care of all animation and blending of all modes (idle/ walk/ ...), should you use a state machine for your entity.
If you encounter any problems, post here.


Thank you very much for your comments.
At the moment i am searching for a model to test the bones anim blendings. help me please CLICK HERE CLICK HERE

Re: Bones Animation Tutorial [Re: Romin] #415407
01/18/13 08:07
01/18/13 08:07
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
someone prepared a bone animated soldier and shared it on this forum, similar to unity bootcamp demo soldier. just search the forum to get it. maybe it is also included in an AUM but not sure... and check AUM100 island demo, there is also an animated solder available.


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