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Re: Bones Animation Tutorial
[Re: Romin]
#415341
01/17/13 16:01
01/17/13 16:01
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Joined: Jan 2013
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Romin
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Re: Bones Animation Tutorial
[Re: Superku]
#415362
01/17/13 18:43
01/17/13 18:43
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Romin
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What kind of problems do you encounter with bones animation? Please be more specific.
Normally you animate the model (almost) the same as with vertex animation (in MED and in lite-C with ent_animate). Only in special cases you really need to write specific code for bones animation such as eyes that should look into a certain direction or similar. It is more complicated then that if you want a realistic animation. for example going from idle to walk then back to idle realistically and at the same time controlling torso, hands, head separately. it makes the coding very complicated. That is why i am looking for a tutorial to teach me the basics.
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Re: Bones Animation Tutorial
[Re: Superku]
#415401
01/18/13 01:10
01/18/13 01:10
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Romin
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Just start with a code that blends between idle and walk when necessary, I think the manual contains enough example code to implement that. Then extend the function with your separate animations and let it take care of all animation and blending of all modes (idle/ walk/ ...), should you use a state machine for your entity. If you encounter any problems, post here. Thank you very much for your comments. At the moment i am searching for a model to test the bones anim blendings. help me please CLICK HERE CLICK HERE
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