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When activating HDR my view entities disappear #404826
07/17/12 08:04
07/17/12 08:04
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
Serious User
PadMalcom  Offline OP
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hi, I have a strange behavior here:

When I activate the built in HDR shader my view entities become invisible. Can anybody confirm this?

Re: When activating HDR my view entities disappear [Re: PadMalcom] #404834
07/17/12 13:52
07/17/12 13:52
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
When activating the HDRR shaders of 3DGS they only get applied to the view 'camera'

I think view-entities are rendered in (a) seperate view(s). So they aren't visible when activating shaders... (there's the same problem with shade-c)

Is there a way to use them as normal entitys in your level?

Last edited by Kartoffel; 07/17/12 13:54.

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Re: When activating HDR my view entities disappear [Re: Kartoffel] #404836
07/17/12 14:57
07/17/12 14:57
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
Serious User
PadMalcom  Offline OP
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hey Kartoffel thanks for the answer. There MIGHT be but that would be a lot of work since they have been integrated into the menu as part of the GUI. I might use sprites instead.

Re: When activating HDR my view entities disappear [Re: PadMalcom] #404857
07/17/12 21:29
07/17/12 21:29
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
The problem is that the view entities get rendered after the view is rendered into a bmap, so (AFAIK) you have to assign the view entities's client_id attributes to the last view in the view-stage-chain.


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