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Re: direct FBX support?
[Re: jcl]
#405308
07/27/12 16:15
07/27/12 16:15
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
OP
Expert
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OP
Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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Okay - got it to work now.. some bad data in the c++ runtime... But.. a direct fbx support would be good - wether the importer is working or not. Cause many users with 3dsmax, c4d, blender, wings3d, sketchup..etc... are working with X, FBX or OBJ.. And a direct support would be better than wasting time and nerves with the MED importer, just to bring those files into the very old mdl format ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) See other Engines like ogre3D or irrlicht, wich are completely for free, but with FBX, 3ds or OBJ support.. Why is it possible for those free Engines, but not for a up to 671€ 3D Game Studio?
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Re: direct FBX support?
[Re: Espér]
#405348
07/28/12 14:38
07/28/12 14:38
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Another cool thing when working directly with FBX: LOTS of artists. YOu gather a team, some cool 3d artists and you only want the output as FBX. Thats a perfect situation, as their tools can handle this. Putting it into mdl might cause problems/waste time.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: direct FBX support?
[Re: Rackscha]
#405397
07/30/12 10:08
07/30/12 10:08
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Joined: Jul 2000
Posts: 27,987 Frankfurt
jcl
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Chief Engineer
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Chief Engineer
Joined: Jul 2000
Posts: 27,987
Frankfurt
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Esper: There are many good reasons why 3D engines normally don't use a data exchange format like FBX, 3DS, or OBJ for their models, but a special model format, such as MDL.
I guess you already learned one of them: If there are any FBX import problems, you want them to happen during game development, and not during gameplay on your end users' PCs.
Other reasons why a proprietary model format like MDL is superior to FBX: It loads much faster, has less overhead, needs no import library, and has more features such as LOD stages and surface shaders.
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