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Re: simple_blur
[Re: Lunz88]
#33357
09/18/04 16:39
09/18/04 16:39
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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Btw what is a fresnel shader? I did never get what all those shader experts were talking about I'm sorry this is a little offtopic but I had to ask
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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Re: simple_blur
[Re: Thomas_Nitschke]
#33358
09/18/04 16:55
09/18/04 16:55
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Joined: Jul 2004
Posts: 1,710
MMike
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,710
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Its like a water rain drop... i also think that the light is divided into their colors, so you can see blue green and red, colors, Its cool the effect , sepecial for water and that things .. I guess is that! ~ : The Fresnel Lens A fresnel lens has unusual properties. It collects light from a point source, and re-directs it in parallel directions. Used "backwards" (capturing the "parallel" rays of the sun, and gathering them to a point source), it is a potent weapon. Used "forwards" (capturing the emitted rays of your monitor), it provides a degree of magnification. This property is used by some cockpit builders to achieve a larger picture than their monitor can display. The lens must be placed a prescribed distance in front of the monitor. Some fresnel users actually claim a certain "depth" to the image not available on a regular monitor, but this depth should not be confused with 3-D perception. So it is the opposite of reflection( called refraction...) As shader shot :
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Re: simple_blur
[Re: Thomas_Nitschke]
#33359
09/18/04 20:16
09/18/04 20:16
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Joined: Jun 2004
Posts: 682 Bei mir ( 49,5° Breitengrad, ...
Lunz88
Developer
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Developer
Joined: Jun 2004
Posts: 682
Bei mir ( 49,5° Breitengrad, ...
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In Antwort auf:
what is a fresnel shader?
A fresnel Shader is included into the OGRE Engine Techdemo. It's new and Half Life 2 uses it for the water. Then it looks like real water, because when you look, the water into distance doesn't show you the ground anymore. ( Sorry, I don't know how to describe it better. In German, I could )
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Re: simple_blur
[Re: Drew]
#33363
12/13/04 14:52
12/13/04 14:52
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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I think most shaders are DX8 and don´t work with the current A6.
:L
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