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Re: What are you working on?
[Re: sivan]
#402438
06/05/12 07:46
06/05/12 07:46
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Joined: Nov 2011
Posts: 274 de
lemming
Member
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Member
Joined: Nov 2011
Posts: 274
de
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I would not place windows onto the front edge of your space shuttle, where heat could blow it when entering atmosphere. or make it really different from existing plans. With these big wings I guess it would enter the atmosphere at a much slower rate, as it has a greater drag. How do you want your spacecraft work? It could even use a special elevator system like in Freelancer or make it a space SHIP, like in Cownboy Bebop where the space ships can also land in water.
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Re: What are you working on?
[Re: sivan]
#402444
06/05/12 10:10
06/05/12 10:10
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Joined: Nov 2008
Posts: 354 saeculum II
MPQ
Senior Member
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Senior Member
Joined: Nov 2008
Posts: 354
saeculum II
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imo, the spaceship looks too plump, I would prefer a lank look, more mobile
new project in early stage...
Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
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Re: What are you working on?
[Re: txesmi]
#402446
06/05/12 11:09
06/05/12 11:09
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Joined: Oct 2011
Posts: 1,082 Germany
Ch40zzC0d3r
Serious User
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Serious User
Joined: Oct 2011
Posts: 1,082
Germany
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OMFG this is aweosme @txesmi Hope you will release a version to the community This is what 3DGS needs!
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Re: What are you working on?
[Re: Ch40zzC0d3r]
#402460
06/05/12 20:02
06/05/12 20:02
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
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Joined: Apr 2008
Posts: 2,488
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We don"t see a lot of things in the video , and the camera is too far and don't ove to show the normal and specular effects, a little useless ? What make me sad , is that other engines propose complete lightening and shaders integration, and some propose Deferred shading alreay Not only Unity 3D , some low cost engines like LeadWerks engine propose also that deferred shading. So 3DGS makes me a bit sad in that areas. That's like lightmaps import on models that is a hell on workflow compared to some other engines. Well , i stop , i don't want to make people sad
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Re: What are you working on?
[Re: Espér]
#402466
06/05/12 22:30
06/05/12 22:30
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Joined: Apr 2005
Posts: 796 U.S.A. Michigan
exile
User
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User
Joined: Apr 2005
Posts: 796
U.S.A. Michigan
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No ratchet, you are right and these are things that should be sad which have thus far been ignored (except from some exceptional members of the community ). At the risk of going off topic, light-c really is a powerful engine, so I feel its about time we got some tools to really push the engine artistically. This has been the elephant in the room for quite some time. But in the interest of the topic... I think that the spaceship looks awesome! Only, I think its a bit too rounded. Maybe if you gave it some angles to give it a somewhat "stealthy" look to give it a bit of personality. Right now it looks kind of toy-ish (But its still great work. Better than what I can do at least )
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Re: What are you working on?
[Re: Harry Potter]
#402472
06/06/12 03:11
06/06/12 03:11
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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Love the design, wouldn't change it because it makes your game not look cliche, has its own voice, however I don't like the wings on the fourth @Superku: Well, I wouldn't call it useless but it does seem like something that pretty much won't be used for anything. I don't care for deferred shading though; I demanded a better lighting system too and am sure its currently so bad that they shouldn't even need a list: We make levels with blocks right? okay, why cant block have shaders without screwing up shadows then? Why is the lighting a model with the default lighting still soo ugly? The problem is, yes, with a LITTLE work, we can avoid that but guess what, we should care about the guy thats going to download the trial... import a model, place a few textured blocks, add a light then say: "bleh, NEXT engine" Because of how ugly it'll look, he's not going to "spend a little time" to get it, not when it works immidiately in another engine. And I think this community has given up on feature requests ages ago, unless its some little minor function that can be added in hours;
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