Gamestudio Links
Zorro Links
Newest Posts
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (henrybane, AndrewAMD), 1,248 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19058 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Plugin SDK #356680
02/03/11 12:15
02/03/11 12:15
Joined: Jan 2002
Posts: 214
United Kingdom
Rav Singh Offline OP
Member
Rav Singh  Offline OP
Member

Joined: Jan 2002
Posts: 214
United Kingdom
Under the plugin SDK section in the manual, there is the following disclaimer :-

Quote:
You're also not allowed to distribute a DLL that can be used as a 'wrapper' for the library by providing access to the interface structures or to library functions from outside the DLL.


As I understand it, you are not allowed to expose engine internals and functions to other languages such as PureBasic, correct? Should plugins be designed strictly for use with LiteC?

While we are at it, can you give us an ETA on when we should expect the new LiteC compiler changes to be implemented (especially creating DLLs). They have been on the forecast list for quite a while (since A7 version).

Re: Plugin SDK [Re: Rav Singh] #356718
02/03/11 16:39
02/03/11 16:39
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
i think it's meant like that: it's allowed to expose the api to other languages. the c# wrapper does that for example. but any released acknex.dll must always be bound to a specific project's exe with no possibility for the user to run his own arbitrary code without owning gamestudio.

Re: Plugin SDK [Re: ventilator] #356746
02/03/11 18:14
02/03/11 18:14
Joined: Jan 2002
Posts: 214
United Kingdom
Rav Singh Offline OP
Member
Rav Singh  Offline OP
Member

Joined: Jan 2002
Posts: 214
United Kingdom
Okay I think I understand now, I still need an answer for the other question regarding LiteC changes.

Re: Plugin SDK [Re: Rav Singh] #356834
02/04/11 09:57
02/04/11 09:57
Joined: Jul 2000
Posts: 27,987
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,987
Frankfurt
I can confirm what Ventilator said, but I can not give an ETA for features. I'd be severely beaten by my boss if I did that.

Re: Plugin SDK [Re: jcl] #356835
02/04/11 10:31
02/04/11 10:31
Joined: Jan 2002
Posts: 214
United Kingdom
Rav Singh Offline OP
Member
Rav Singh  Offline OP
Member

Joined: Jan 2002
Posts: 214
United Kingdom
Strange I thought you were the boss ... grin but thanks anyway, I guess I'll have to find a C++ coder to help me translate some of the SDK headers.


Moderated by  old_bill, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1