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WILL push A7 to its limit!
#352062
12/31/10 08:37
12/31/10 08:37
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Joined: Dec 2010
Posts: 22
Gorilla123
OP
Newbie
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OP
Newbie
Joined: Dec 2010
Posts: 22
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So the "Is 3dgs dying" thread has inspired me and my partner to attempt to push 3dgs to the limit, or close to it in that matter, with a new high end boating game we will be developing. I will be doing the scripting and my friend will be making most of the models etc. So the game should look something like this when finished. A simple storyline will take you to ocean boat races all over the world (possibly even Antarctica). You will go through different powerboats as you progress through the game. In the end you win and get an ultimate powerboat as your prize for being N1.
Features of the game will include- • 3d powerboats • good lookin 3d water • icebergs for the antarctica lvl • high quality skyboxes • interesting storyline • smooth cameras that follow your boat when racing • fog • wakes behind the powerboats • AI competitors • minimap, speedometers, healthbars, etc • much more
The game will be made with a7 7.77, and if any of you have things you can help me out with such as good Shaders I might need, models, skyboxes, or scripts, will be awesome and will also shorten the time it will take me and my small team of friends to make the game. If you know good scripts that could be useful for the game, please mention them to me. Thanks Guys!
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Re: WILL push A7 to its limit!
[Re: SchokoKeks]
#352122
01/01/11 02:45
01/01/11 02:45
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Joined: Aug 2008
Posts: 482
bart_the_13th
Senior Member
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Senior Member
Joined: Aug 2008
Posts: 482
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And where is this limit anyway? The limit is only your hardware and your imagination Why use A7.77? Sounds like a warez version to me... It has lots of known bugs. You better upgrade to A7.86. At this moment, I dont really care, really. The fact is that 3DGS seriously need good game which you can't achieve with free version. At least I can suggest, he can make it with free version and have anyone with pro version compile it.
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Re: WILL push A7 to its limit!
[Re: Gorilla123]
#352129
01/01/11 07:13
01/01/11 07:13
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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It'd be a bit more exciting if you were pushing A8 to its limit, but good luck anyway.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: WILL push A7 to its limit!
[Re: Roel]
#352165
01/01/11 17:57
01/01/11 17:57
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Re: WILL push A7 to its limit!
[Re: FBL]
#352166
01/01/11 18:15
01/01/11 18:15
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Way to go, to grab some free models and textures. Are you all really that desperate?
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: WILL push A7 to its limit!
[Re: WretchedSid]
#352174
01/01/11 19:40
01/01/11 19:40
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
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Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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Way to go, to grab some free models and textures. Are you all really that desperate? Well, I won a contest by doing that . If you are just going to buy models and textures, you'd need to do it all by one or two companies/freelancers to maintain consistency in style. If you are able to modify free textures and models so that they match a style yourself, you're probably going leaps faster. Even though the models in general have less quality, it may still look good as a whole. It can be a development course choice too. First building a prototype, then if the project is a success, let a company remake the assets.
Last edited by Joozey; 01/01/11 19:46.
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