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WILL push A7 to its limit! #352062
12/31/10 08:37
12/31/10 08:37
Joined: Dec 2010
Posts: 22
G
Gorilla123 Offline OP
Newbie
Gorilla123  Offline OP
Newbie
G

Joined: Dec 2010
Posts: 22
So the "Is 3dgs dying" thread has inspired me and my partner to attempt to push 3dgs to the limit, or close to it in that matter, with a new high end boating game we will be developing. I will be doing the scripting and my friend will be making most of the models etc. So the game should look something like this when finished. A simple storyline will take you to ocean boat races all over the world (possibly even Antarctica). You will go through different powerboats as you progress through the game. In the end you win and get an ultimate powerboat as your prize for being N1.

Features of the game will include-
• 3d powerboats
• good lookin 3d water
• icebergs for the antarctica lvl
• high quality skyboxes
• interesting storyline
• smooth cameras that follow your boat when racing
• fog
• wakes behind the powerboats
• AI competitors
• minimap, speedometers, healthbars, etc
• much more

The game will be made with a7 7.77, and if any of you have things you can help me out with such as good Shaders I might need, models, skyboxes, or scripts, will be awesome and will also shorten the time it will take me and my small team of friends to make the game. If you know good scripts that could be useful for the game, please mention them to me. Thanks Guys!


Re: WILL push A7 to its limit! [Re: Gorilla123] #352063
12/31/10 09:00
12/31/10 09:00
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Great idea!
will the game become commercial in the end?


Check out the throwing game here: The throwing game
Re: WILL push A7 to its limit! [Re: Roel] #352096
12/31/10 14:39
12/31/10 14:39
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
User
SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
Why use A7.77? Sounds like a warez version to me...
It has lots of known bugs. You better upgrade to A7.86.

Re: WILL push A7 to its limit! [Re: SchokoKeks] #352122
01/01/11 02:45
01/01/11 02:45
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
And where is this limit anyway? The limit is only your hardware and your imagination grin
Originally Posted By: SchokoKeks
Why use A7.77? Sounds like a warez version to me...
It has lots of known bugs. You better upgrade to A7.86.

At this moment, I dont really care, really. The fact is that 3DGS seriously need good game which you can't achieve with free version. At least I can suggest, he can make it with free version and have anyone with pro version compile it.

Re: WILL push A7 to its limit! [Re: bart_the_13th] #352127
01/01/11 06:24
01/01/11 06:24
Joined: Dec 2010
Posts: 22
G
Gorilla123 Offline OP
Newbie
Gorilla123  Offline OP
Newbie
G

Joined: Dec 2010
Posts: 22
thanks guys. i just updated to 7.86, finally and i do have the PRO version so 3dgs wont be a problem. I could really use some good music (mainly action type), and high res skyboxes though. Any tips will be greatly appreciated and I am starting the game tomorrow, once complete it probably will go commercial. Happy New Year!

Re: WILL push A7 to its limit! [Re: Gorilla123] #352129
01/01/11 07:13
01/01/11 07:13
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
It'd be a bit more exciting if you were pushing A8 to its limit, but good luck anyway.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: WILL push A7 to its limit! [Re: JibbSmart] #352135
01/01/11 10:57
01/01/11 10:57
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Nice to hear that you are going to make such a game
I could do some music if you like to.
also, if you need them, I could donate some environment textures including normal maps.


Check out the throwing game here: The throwing game
Re: WILL push A7 to its limit! [Re: Roel] #352165
01/01/11 17:57
01/01/11 17:57
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
WILL see.

Re: WILL push A7 to its limit! [Re: FBL] #352166
01/01/11 18:15
01/01/11 18:15
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Way to go, to grab some free models and textures. Are you all really that desperate?


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: WILL push A7 to its limit! [Re: WretchedSid] #352174
01/01/11 19:40
01/01/11 19:40
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Quote:
Way to go, to grab some free models and textures. Are you all really that desperate?

Well, I won a contest by doing that wink.
If you are just going to buy models and textures, you'd need to do it all by one or two companies/freelancers to maintain consistency in style. If you are able to modify free textures and models so that they match a style yourself, you're probably going leaps faster. Even though the models in general have less quality, it may still look good as a whole.

It can be a development course choice too. First building a prototype, then if the project is a success, let a company remake the assets.

Last edited by Joozey; 01/01/11 19:46.

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