Trying to make something with PhysX but have some problems. The thing is that i have two physx entity's (box and a plate) Box is Dynamic and plate is Static entity with "pXent_settriggerflag"
The box falls on the plate and calls the trigger event - That is ok, but the box falls trough the plate ? (Why and how is it possible that the box falls trough the plate ???)
Maybe someone had already this problem? Thank You...
Q: My objects fall through the floor, or penetrate walls. A: This happens when objects or walls are smaller than the distance covered in one frame cycle. Either make them bigger, or use continous collision detection.