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Effects like fireballs and stuff #341574
09/18/10 09:12
09/18/10 09:12
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline OP
Member
Roxas  Offline OP
Member

Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Hey guys,

I want to know how to make good effects like a fireball, an ice spell effect or a lightning strokes. I worked with sprites so far but the results aren't very good. looks kinda weird because everyone can tell that it's just a sprite which is shown.

Here is a screenshot from my current project:



the effect looks quite poor. how would you guys make an effect like this?


any help would be great

Cheers
Roxas

Re: Effects like fireballs and stuff [Re: Roxas] #341583
09/18/10 10:44
09/18/10 10:44
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I guess, it is the combination of different animated sprites with different effects/functions and animated models with alphachannel that makes a good effect.

Maybe, you already know those links, but they could give you ideas:
http://www.conitec.net/litec/work20.htm
http://www.conitec.net/beta/Shader-effect_load.htm
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=339653&page=all

Re: Effects like fireballs and stuff [Re: Pappenheimer] #341658
09/19/10 07:05
09/19/10 07:05
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline OP
Member
Roxas  Offline OP
Member

Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
hey Pappenheimer thank you for the links but like you already guessed I know those links and they don't really help me achieving what i wanna do. but thanks anyways. I already worked with models that had alphachannel skins and with particles and stuff, but somehow I'm not able to make a good effect. I played Turn-based RPGs for quite a while and yesterday i tried to analyze some of them to see how the effect was made, but its hard to get it right.

If someone has another idea or a tutorial or something i really would be grateful.

cheers
Roxas

Re: Effects like fireballs and stuff [Re: Roxas] #341659
09/19/10 07:15
09/19/10 07:15
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

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Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Its important that you first make a concept how your fireball should look like and behave. You'll achieve nothing without a basic concept. Then realize the concept with a combination of sprites and particles. Thats how fireballs are normally made in all games. Also look at other peoples effects, like here:

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=320507

Re: Effects like fireballs and stuff [Re: Tobias] #341682
09/19/10 11:18
09/19/10 11:18
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline OP
Member
Roxas  Offline OP
Member

Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Hey thank you for the link!

that explosion is quite impressive but really hard to redo. but i think i'll get a good effect to work soon.

I've got a general question to particles that is how do i manage that particles which are created randomly around a certain point are drawn to this point. like a vortex in space that sucks everything in but without the swirl?

any help would be great

cheers
Roxas

Re: Effects like fireballs and stuff [Re: Roxas] #341684
09/19/10 11:58
09/19/10 11:58
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Quote:
I've got a general question to particles that is how do i manage that particles which are created randomly around a certain point are drawn to this point. like a vortex in space that sucks everything in but without the swirl?


function p_light_move(PARTICLE* p) {
vec_diff(p.vel_x,vector(p.skill_a,p.skill_b,p.skill_c),p.x);
vec_scale(p.vel_x,0.25);
p.alpha += 6*time_step;
p.size += 1*time_step;
p.size = minv(p.size,11);
if(p.alpha > 80) { p.lifespan = 0; }
}

function p_light(PARTICLE* p) {
p.skill_a = your.x;
p.skill_b = your.y;
p.skill_c = your.z;
vec_set(temp,vector(random(20)-10,random(20)-10,random(20)-10));
vec_scale(temp,20);
vec_add(p.x,temp);
set(p, MOVE | BRIGHT | TRANSLUCENT);
p.alpha = 0;
p.size = 2;
p.event = p_light_move;
}

Then in a while loop or a single statement: effect(p_light,5,my.x,NULL);


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Effects like fireballs and stuff [Re: Superku] #341685
09/19/10 12:06
09/19/10 12:06
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline OP
Member
Roxas  Offline OP
Member

Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Hey superku, thank you very much, that's exactly what I wanted, looks awesome


cheers
Roxas

Re: Effects like fireballs and stuff [Re: Roxas] #341687
09/19/10 12:21
09/19/10 12:21
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
You're welcome!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Effects like fireballs and stuff [Re: Roxas] #342035
09/22/10 20:16
09/22/10 20:16
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Hey Roxas, (Da du deutsch bist und mein Englisch grottenhaft ist, schreib ich auf deutsch :P)

Hoffe mein post kommt nich zu spät.

Ich habe vor paar Wochen einen Feuerball-effekt erstellt, welchen ich unter anderem für eine Explosion verwende. Den Screenshot von deinem Projekt kann ich wieso auch immer nicht sehen confused ... (also nich wundern wenn ich jetzt was völlig anderes meine) aber fallst du in etwa so etwas
Click to reveal..



suchst, kann ich dir warscheinlich behilflich sein.

MfG, Kartofffel

edit: falls du noch irgendwelche fragen hast (egal ob zu diesem Thema oder etwas ganz anderem) werde ich dir gerne helfen ;D


POTATO-MAN saves the day! - Random
Re: Effects like fireballs and stuff [Re: Kartoffel] #342129
09/23/10 18:49
09/23/10 18:49
Joined: Mar 2009
Posts: 146
USA
P
paracharlie Offline
Member
paracharlie  Offline
Member
P

Joined: Mar 2009
Posts: 146
USA
Holy shit, thats a nice effect lol...


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