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Create a computer car physics for race #326249
05/31/10 12:26
05/31/10 12:26
Joined: Aug 2007
Posts: 49
Rio Claro, São Paulo, Brazil
C
Cristiano_Iost Offline OP
Newbie
Cristiano_Iost  Offline OP
Newbie
C

Joined: Aug 2007
Posts: 49
Rio Claro, São Paulo, Brazil
hello to all,
How do i to create a car physics, but controled by computer?
In a race, for example, this computer car needs to folow paths?

Re: Create a computer car physics for race [Re: Cristiano_Iost] #326261
05/31/10 12:52
05/31/10 12:52
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
Member
Vinous_Beret  Offline
Member
V

Joined: Apr 2010
Posts: 265
there was a complete workshop in AUM,but i don't remember which one.

Re: Create a computer car physics for race [Re: Vinous_Beret] #326265
05/31/10 13:03
05/31/10 13:03
Joined: Aug 2007
Posts: 49
Rio Claro, São Paulo, Brazil
C
Cristiano_Iost Offline OP
Newbie
Cristiano_Iost  Offline OP
Newbie
C

Joined: Aug 2007
Posts: 49
Rio Claro, São Paulo, Brazil
Yes, but using physics...How do to the car move alone in the road, using physics...

Last edited by Cristiano_Iost; 05/31/10 13:03.
Re: Create a computer car physics for race [Re: Cristiano_Iost] #326268
05/31/10 13:11
05/31/10 13:11
Joined: Apr 2010
Posts: 265
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Vinous_Beret Offline
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Vinous_Beret  Offline
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Joined: Apr 2010
Posts: 265
yes using physics,but controlled by the user.

Re: Create a computer car physics for race [Re: Vinous_Beret] #326325
05/31/10 16:00
05/31/10 16:00
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Joined: Aug 2007
Posts: 1,922
Schweiz
Go to your "GStudio7" folder, subfolder "projects","carlevel", there is a demo that explain how to use a car with the physic.

Re: Create a computer car physics for race [Re: Widi] #326360
05/31/10 18:11
05/31/10 18:11
Joined: Aug 2007
Posts: 49
Rio Claro, São Paulo, Brazil
C
Cristiano_Iost Offline OP
Newbie
Cristiano_Iost  Offline OP
Newbie
C

Joined: Aug 2007
Posts: 49
Rio Claro, São Paulo, Brazil
Friends,
I don´t want create a Player car, and yes a car controled by COMPUTER...
And i want that this car controled by computer, with physics (not player) run corretly in the road.

and for this, the car must follow patchs ? How implement this code in physics functions ?

Re: Create a computer car physics for race [Re: Cristiano_Iost] #326366
05/31/10 18:23
05/31/10 18:23
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
i wrote a simple car ai for the python version of knights on wheels. it's just a few lines of code but works quite well. i think i have posted it in my python wrapper thread.


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