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Re: Who needs so MANY LIGHTs?!
[Re: AlphaWolf]
#320062
04/19/10 15:10
04/19/10 15:10
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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If I scroll out to have all lights rendered to the screen at once, the fps are much higher Oo Each light is only calculated within its actual range. If you're very far zoomed out, each light's range would only be a few pixels of screen-space, if that. Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: Who needs so MANY LIGHTs?!
[Re: JibbSmart]
#320068
04/19/10 15:19
04/19/10 15:19
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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nVIDIA GeForce 9800 GTX+ 350: 50 FPS 700: 50 FPS
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: Who needs so MANY LIGHTs?!
[Re: mikaldinho]
#320095
04/19/10 17:24
04/19/10 17:24
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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ATI HD 4870 350lights = 115FPS(lowest stable FPS, up to 140fps) 700lights = 65-75FPS
Nice work, and running smooth^^
Greets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Who needs so MANY LIGHTs?!
[Re: ptrc1c]
#320190
04/20/10 10:09
04/20/10 10:09
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
User
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User
Joined: Jun 2004
Posts: 655
to your left
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Hey, nice work you did there! I tried to do it myself in the past, but couldn't get it to work and eventually dropped it. So again: Nice work runs ok here @ 30 fps 700 lights 50 fps 350 lights @ 9800 GT Mobile Looking forward for more
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