I've used filenam+12.tga format for one of my effects on the game and set it as POLYGON.. I've scaled it's x value to 5 but it seems that its bounding box is not updated since the other entity will just collide on the middle part.. I've also tried to use c_setminmax(me) after scaling but still doesn't work..
Anybody knows why??
BTW, the dimension of my tga file is 3072x256, and my camera is in ISOMETRIC view.. I've used some dds file as sprites and it didn't give me problems like this..