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Filters #23672
02/29/04 00:57
02/29/04 00:57
Joined: Aug 2003
Posts: 448
Pluto
SlyBoots Offline OP
Senior Member
SlyBoots  Offline OP
Senior Member

Joined: Aug 2003
Posts: 448
Pluto
Can the A6 engine use filters to modify colors and add motion blur etc.?

Last edited by SlyBoots; 02/29/04 11:02.

3DSK Human Photo References for 3D Artists and Game Developers
Re: Filters [Re: SlyBoots] #23673
02/29/04 01:28
02/29/04 01:28
Joined: Oct 2003
Posts: 1,258
Virginia, USA
qwerty823 Offline
Senior Developer
qwerty823  Offline
Senior Developer

Joined: Oct 2003
Posts: 1,258
Virginia, USA
This is speculation, but it should be possible.

If you have Pro, you can probably use the render to texture, along with a shader to get some effects for the screen. Another option would be to use the SDK and directx to get and lock the framebuffer, apply your filter and release it. Im not sure exactly, when this should be called, but as a render_entities function sounds like the right place too me. I guess it would depend if you want the filter to effect view entities and panels on screen or not.

Another think to keep in mind is that a filter for the wholescreen each frame can be very cpu consuming.


Never argue with an idiot. They drag you down to their level then beat you with experience
Re: Filters [Re: SlyBoots] #23674
02/29/04 06:48
02/29/04 06:48
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Shaders are where this comes into play and render to texture.

The screenshots have been taken down, but this had something to do with it:

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=349748&page=0&view=collapsed&sb=5&o=21&fpart=1


My User Contributions master list - my initial post links are down but scroll down page to find list to active links

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