Hello! I'm using ent_create to create models at run-time to my level. When I don't need them anymore, I do an ent_purge at them, and an ent_remove afterwards. that removes the model alright, and relieves a little texture memory, BUT the amount of nexus that increased when ent_create was used, will not fall back to the original place!
This is a real problem when I have to create and remove different models this way repeateadly, and eventually run out of nexus. Is there Any way of Clearing/Refreshing up the nexus, and Restore it, when I ent_remove models, or any other Workarounds that may do the trick?
Thanks!
Brad Grimm