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Ent_create & Nexus Problem #23289
02/15/04 12:00
02/15/04 12:00
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline OP
Senior Member
RAFU  Offline OP
Senior Member

Joined: Apr 2001
Posts: 425
Pittsburgh PA
Hello! I'm using ent_create to create models at run-time to my level. When I don't need them anymore, I do an ent_purge at them, and an ent_remove afterwards. that removes the model alright, and relieves a little texture memory, BUT the amount of nexus that increased when ent_create was used, will not fall back to the original place!
This is a real problem when I have to create and remove different models this way repeateadly, and eventually run out of nexus. Is there Any way of Clearing/Refreshing up the nexus, and Restore it, when I ent_remove models, or any other Workarounds that may do the trick?
Thanks!
Brad Grimm


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Re: Ent_create & Nexus Problem [Re: RAFU] #23290
02/15/04 14:36
02/15/04 14:36
Joined: Nov 2003
Posts: 1,257
Wade_Adams Offline
Serious User
Wade_Adams  Offline
Serious User

Joined: Nov 2003
Posts: 1,257
my suggestion would be make enitity visible and invisible instead of creating and purging. Then you wouldn't have to deal with the nexus.


Optimism is an occupational hazard of programming: feedback is the treament.
Kent Beck
Re: Ent_create & Nexus Problem [Re: Wade_Adams] #23291
02/15/04 16:44
02/15/04 16:44
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline OP
Senior Member
RAFU  Offline OP
Senior Member

Joined: Apr 2001
Posts: 425
Pittsburgh PA
My point is, not ALL the objects ever appear at the screen on the same time.. if I would be to load all objects at once, I would immediatly get my nexus flooded, so that's not what I want. What I need is, to find out how to get my lost nexus back, after loading and removing an object..


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