Hi !
I created an animated texture as stated in the manual consisting of 4 bmaps :
+0drawn.bmp
+1drawn.bmp
+2drawn.bmp
+3drawn.bmp
this is the resulting .wad file :
newWad.wad

In WED the texture is animated (at least in the texture/object window). But when i assign the texture through clicking on a block and the double clicking on the texture in the (newWad.wad window) the texture is assigned to the block, but when i build the level and start the preview or a with a lite-c script. The texture isn't animated, it's just one of the pictures from the animated textures.
I have no clue how to get an animated texture on a block in WED, that is actually ANIMATED in the game ^^
Thus my question is HOW do i get the animated texture to be actually animated ingame ?
Every help is appreciated !

edit : Animated textures are not supported anymore by A7 :(, to use them one needs a A6 level -> uncheck "create meshes" in the build options.


Kind regards,
Matthias


Last edited by Stromausfall; 07/30/09 17:38.

get the C# wrapper:
for A7.85.4 and A8.30.4, Version 2.3.9
at http://acknexwrapper2.matthias-auer.net/ or visit the thread