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Re: Lighting Problem
[Re: Claus_N]
#283054
08/05/09 12:30
08/05/09 12:30
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Sorry, I've never seen that before. Maybe other people will be more able to help with some more information -- is that on level blocks? Which shaders have the problem? Do some of the shaders from mtlFX.c work without the problem?
Sorry I can't be really helpful, but I've just never seen that (if you're working with level blocks, I haven't used WED in a looooooong time).
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: Lighting Problem
[Re: JibbSmart]
#283062
08/05/09 13:53
08/05/09 13:53
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Joined: May 2004
Posts: 1,510 Denmark
Claus_N
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Joined: May 2004
Posts: 1,510
Denmark
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Thanks for the reply Yes, it's using level blocks from WED, and mtl_bump. I haven't tried all shaders yet, but I'll check whether the other shaders behaves the same way. Edit: mtl_bump, mtl_parallax and mtl_toon all behaves strange on this particular block.
Last edited by Claus_N; 08/05/09 15:01.
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Re: Lighting Problem
[Re: Claus_N]
#285500
08/18/09 19:39
08/18/09 19:39
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
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Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya.
If you replace the WED blocks with models, do you still get the same result?
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: Lighting Problem
[Re: Paul_L_Ming]
#285888
08/21/09 06:37
08/21/09 06:37
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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its because of the ABT build you build your levels with. the lightning, especially the dynamic lights aswell as the decals are off. the engine basically renders level geometry as polygons now, and sometimes cuts off polys wrongly. you can try to fix that by setting the WED properties lighting either to ncie dynamic lighting in level build, with small tesselation, remove dynamic light, build as BSP, or check the merge across leafs and chek/uncheck the dont snap vertices flag. you have to try around a little. this is an error on the engines part and i doubt my tipps help, but its better than nothing...
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