look for
ent_setskin(me,myNewBmap,1);
and
ent_morphskin(my,"newskin.pcx");
in the manual
if you want to change the skin-texture during runtime (code)
but you need to make/prepare the ball in MED before,
so the engine knows how the texture is mapped.
(Skineditor)
If you select to use an "extern" texture in MED,
the model will load this external file,
so you can change this picture without having to
edit the Model in MED. It will always load the
picture of the same name.