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Re: Aum 85 [Re: boyax] #272151
06/16/09 18:53
06/16/09 18:53
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you for the kind comments and for the feedback.

ratchet: I'm not in charge with the development of the new engine features - I'm only presenting them. Please post your suggestions in the "The Future" section of the forum and I am sure that if several users agree with you, the developers will make the requested changes.

croman: The graphics I've used come from a well know freeware bitmap pack, so they could have been used in hundreds of games.

Re: Aum 85 [Re: George] #272273
06/17/09 08:47
06/17/09 08:47
Joined: Mar 2006
Posts: 321
Norway
Eagelina Offline
Senior Member
Eagelina  Offline
Senior Member

Joined: Mar 2006
Posts: 321
Norway
I am always looking forward to the Aums, they have helped me a lot on the way to being a programmer. And it was becuase of the Aums that I decided to by gamestudio smile. So thanks for the good work George. You are a great inspiration to us all.


A6 and A7 Commercial
-------------------
Programmer always searching for more to learn and understand. smile
Re: Aum 85 [Re: Blink] #272297
06/17/09 10:54
06/17/09 10:54
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: Blink
wow!!! i am excited! the issue is great as always, and my stove and treadmill is in hot at the forum!


same, just for my ragdolls, woot! laugh

nice new AUM smile
Not gonna participate the contest... dont know crap about shaders, hahahaa.
(got the feeling, slin or BOH_Havoc is gonna win that :P)

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Aum 85 [Re: Eagelina] #272315
06/17/09 13:01
06/17/09 13:01
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you!

Re: Aum 85 [Re: George] #272320
06/17/09 13:21
06/17/09 13:21
Joined: Apr 2008
Posts: 437
dracula Offline
Senior Member
dracula  Offline
Senior Member

Joined: Apr 2008
Posts: 437
Hi George,

is the Racing Game template in AUM 85 the same (or related) to the one in the forecast page ?
http://manual.3dgamestudio.net/forecast.htm

Thanks



Last edited by dracula; 06/17/09 13:22.
Re: Aum 85 [Re: dracula] #272385
06/17/09 19:51
06/17/09 19:51
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
I'd say it's the same (unless JCL is secretly creating another template himself wink )

Re: Aum 85 [Re: George] #272583
06/18/09 19:13
06/18/09 19:13
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Great work as always George, keep'em coming wink wink

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Aum 85 [Re: George] #274921
06/29/09 08:19
06/29/09 08:19
Joined: Mar 2009
Posts: 7
K
Kronos Offline
Newbie
Kronos  Offline
Newbie
K

Joined: Mar 2009
Posts: 7
Hello George,

many thanks for this AUM issue, especially the car template. Really looking forward to AUM 86.

Some questions that came up (from my total newbie perspective!)
* Can I easily add a second car to the level (with different controls and physical properties)?
* How can I configure the physical properties at runtime (aka selecting different vehicles)

Would be great if this can be covered in the next issues.

Thanks a lot!
Stefan

Re: Aum 85 [Re: Kronos] #275113
06/30/09 06:33
06/30/09 06:33
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Hello Stefan,

Adding a second, player-controlled car is possible if you duplicate player's car code. If you only need enemy cars, they will be available in the following template update (Aum86).
Create different sets of variables (different car personalities) and pick the proper set at runtime by clicking one of the buttons on a panel.

Have a nice day.
George

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