Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Akow, 1 invisible), 1,423 guests, and 9 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Gallery
Next Gallery
Print Thread
Rate Thread
Page 1 of 2 1 2
Bees #268195
05/28/09 02:58
05/28/09 02:58
3 Images
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
User
Bees

Hello,

I've just finished the prototype for my new game, Bees.
Feedback is awesome.

Download here
EDIT: Updated link to new version.

Screenshots

Thanks, and again, any and all feedback is welcome.
- Michael.
Last edited by thegamedesigner; 05/28/09 21:18.
12 Comments
Re: Bees [Re: thegamedesigner] #268202
05/28/09 05:05
05/28/09 05:05
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Nice one! Good work smile.
And the skycube is awesome!

Re: Bees [Re: Cowabanga] #268251
05/28/09 10:53
05/28/09 10:53
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
-more explanation would be nice: what is a hive? what does a
-the menu click sounds... I really don't like them. they're too... something.
-awesome ingame menus (the building options)

I love it! laugh
Awesome drone-movement, very intuitive controls.
Would you share the movement code for the workers, or at least give some hints?
Well done!

edit: in the first level with the timer, I lost even though I had a tick next to all three goals (150 pollen, factories and hives), the time just kept decreasing... and then I lost.

Last edited by Germanunkol; 05/28/09 10:56.
Re: Bees [Re: Germanunkol] #268275
05/28/09 12:07
05/28/09 12:07
Joined: Apr 2009
Posts: 274
atari98 Offline
Member
atari98  Offline
Member

Joined: Apr 2009
Posts: 274
Grafik Naja.Aber sonst sieht es recht gut aus.Versteh das Ziel des Spiels aber irgendwie nicht


Meine Fun Websiten
www.free4-fun.de.tl

www.gamer-liga-live.de.tl

Meine Game-Projekt Websiten
www.gamer-projects.de.tl
Re: Bees [Re: Germanunkol] #268292
05/28/09 13:14
05/28/09 13:14
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
User
thegamedesigner  Offline OP
User

Joined: Aug 2003
Posts: 716
Canada, Toronto
Hello,

I think you lost (even though you had all checkmarked goals) because you'd not clicked past all the speech bubbles. It does not check if you've won til after you do that. I'll fix that.

More explanation of what a hive is a problem. I made the game too weird, and now everyone keeps asking what the game is supposed to be! smile When I get around to making more then 4 levels, I go back and make a proper, slow, storyline or something.

The movement code for the workers is easy. They spawn a model, that is invisible and passable. This model then projects a vector forward, and uses ang_rotate to rotate around. They then fly towards the projected vector (maybe 600 out from the center model). I can send you the .wdl file if you like.


My games - www.spyeart.com
Re: Bees [Re: thegamedesigner] #268304
05/28/09 15:13
05/28/09 15:13
Joined: Dec 2008
Posts: 605
47°19'02.40" N 8°32'54.67" E...
hopfel Offline
User
hopfel  Offline
User

Joined: Dec 2008
Posts: 605
47°19'02.40" N 8°32'54.67" E...
the idea is very nice! Maybe you can make, that when you go with the Mouse at a Model, it flash.

and srry again my English is very limited... wink


Hilf mir, dir zu helfen!
Re: Bees [Re: hopfel] #268319
05/28/09 16:44
05/28/09 16:44
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
User
thegamedesigner  Offline OP
User

Joined: Aug 2003
Posts: 716
Canada, Toronto
Thats a good idea. I should have a glow shader, or maybe a cartoon outline shader, for mouse over. They do that in C&C3.


My games - www.spyeart.com
Re: Bees [Re: thegamedesigner] #268332
05/28/09 17:20
05/28/09 17:20
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
I really love the idea. It's so relaxing to just ist back and watch the bees. The music makes the atmosphere extra super. Please continue developing this game. The ptrotoype is great.

Just a question, i've built two hives, two factories and collected over 150 pollen, but I just don't win. There are ticks on all three goals in the upper right corner of the screen. I can wait until the timer runs down and then get the message that I've failed. What am I doing wrong.


Always learn from history, to be sure you make the same mistakes again...
Re: Bees [Re: Uhrwerk] #268335
05/28/09 17:28
05/28/09 17:28
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
The .wdl would be awesome, yes smile. I've been coding heat-seaking rockets the past two days and I'd like to see the way you do it...

About the mouse-over-effect: he already has one for the platforms, and I like that one. It's unique...

Yeah, the models could use a little more detail/texture/etc...

how about not calling it "bees"?... when you say that I expect little yellow insects to be flying around, not green blobs. call it something more abstract, maybe? Just a suggestion, because you said it was "too weird"...

@ uhrwerk: "I think you lost (even though you had all checkmarked goals) because you'd not clicked past all the speech bubbles. It does not check if you've won til after you do that. I'll fix that."(thegamedesigner)


~"I never let school interfere with my education"~
-Mark Twain
Re: Bees [Re: Germanunkol] #268372
05/28/09 21:15
05/28/09 21:15
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
User
thegamedesigner  Offline OP
User

Joined: Aug 2003
Posts: 716
Canada, Toronto
New version is up at my site. I've fixed the not winning bug, and uploaded it to my site. Go to here and click on the big 'BeeKeeper' banner. I've also got a video and some screenshots.

@Germanunkol, I'll upload the .wdl's for my game, but I have to go out in ten minutes, so maybe tomorrow. Are you looking for the drone flying code, or the pollen-collecter flying code? One is a slow turning to target code, the other is a orbit effect.

Also, I know you could not beat level 3, but on level 4 there are turrets, that shoot actual homing missiles.


My games - www.spyeart.com
Page 1 of 2 1 2

Moderated by  jcl, Realspawn, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1