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Bees
#268195
05/28/09 02:58
05/28/09 02:58
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Bees
Hello, I've just finished the prototype for my new game, Bees. Feedback is awesome. Download here EDIT: Updated link to new version. Screenshots Thanks, and again, any and all feedback is welcome. - Michael.
Last edited by thegamedesigner; 05/28/09 21:18.
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Re: Bees
[Re: Cowabanga]
#268251
05/28/09 10:53
05/28/09 10:53
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Joined: Jun 2006
Posts: 2,640
Earth
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-more explanation would be nice: what is a hive? what does a -the menu click sounds... I really don't like them. they're too... something. -awesome ingame menus (the building options) I love it! Awesome drone-movement, very intuitive controls. Would you share the movement code for the workers, or at least give some hints? Well done! edit: in the first level with the timer, I lost even though I had a tick next to all three goals (150 pollen, factories and hives), the time just kept decreasing... and then I lost.
Last edited by Germanunkol; 05/28/09 10:56.
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Re: Bees
[Re: Germanunkol]
#268292
05/28/09 13:14
05/28/09 13:14
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Joined: Aug 2003
Posts: 716 Canada, Toronto
thegamedesigner
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Joined: Aug 2003
Posts: 716
Canada, Toronto
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Hello, I think you lost (even though you had all checkmarked goals) because you'd not clicked past all the speech bubbles. It does not check if you've won til after you do that. I'll fix that. More explanation of what a hive is a problem. I made the game too weird, and now everyone keeps asking what the game is supposed to be! When I get around to making more then 4 levels, I go back and make a proper, slow, storyline or something. The movement code for the workers is easy. They spawn a model, that is invisible and passable. This model then projects a vector forward, and uses ang_rotate to rotate around. They then fly towards the projected vector (maybe 600 out from the center model). I can send you the .wdl file if you like.
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Re: Bees
[Re: thegamedesigner]
#268332
05/28/09 17:20
05/28/09 17:20
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
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I really love the idea. It's so relaxing to just ist back and watch the bees. The music makes the atmosphere extra super. Please continue developing this game. The ptrotoype is great.
Just a question, i've built two hives, two factories and collected over 150 pollen, but I just don't win. There are ticks on all three goals in the upper right corner of the screen. I can wait until the timer runs down and then get the message that I've failed. What am I doing wrong.
Always learn from history, to be sure you make the same mistakes again...
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Re: Bees
[Re: Uhrwerk]
#268335
05/28/09 17:28
05/28/09 17:28
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Joined: Jun 2006
Posts: 2,640
Earth
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The .wdl would be awesome, yes . I've been coding heat-seaking rockets the past two days and I'd like to see the way you do it... About the mouse-over-effect: he already has one for the platforms, and I like that one. It's unique... Yeah, the models could use a little more detail/texture/etc... how about not calling it "bees"?... when you say that I expect little yellow insects to be flying around, not green blobs. call it something more abstract, maybe? Just a suggestion, because you said it was "too weird"... @ uhrwerk: "I think you lost (even though you had all checkmarked goals) because you'd not clicked past all the speech bubbles. It does not check if you've won til after you do that. I'll fix that."(thegamedesigner)
~"I never let school interfere with my education"~ -Mark Twain
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Re: Bees
[Re: Germanunkol]
#268372
05/28/09 21:15
05/28/09 21:15
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Joined: Aug 2003
Posts: 716 Canada, Toronto
thegamedesigner
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Joined: Aug 2003
Posts: 716
Canada, Toronto
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New version is up at my site. I've fixed the not winning bug, and uploaded it to my site. Go to here and click on the big 'BeeKeeper' banner. I've also got a video and some screenshots. @Germanunkol, I'll upload the .wdl's for my game, but I have to go out in ten minutes, so maybe tomorrow. Are you looking for the drone flying code, or the pollen-collecter flying code? One is a slow turning to target code, the other is a orbit effect. Also, I know you could not beat level 3, but on level 4 there are turrets, that shoot actual homing missiles.
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