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Full screen #249568
02/03/09 11:22
02/03/09 11:22
Joined: Feb 2009
Posts: 25
Cluj-Napoca Romania
3
3dgs1 Offline OP
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3dgs1  Offline OP
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Joined: Feb 2009
Posts: 25
Cluj-Napoca Romania
How can i see my project in full screen i don't find nothing in the manual about this
and sorry if i posted in the wrong section

Re: Full screen [Re: 3dgs1] #249571
02/03/09 11:36
02/03/09 11:36
Joined: Jul 2008
Posts: 894
T
TechMuc Offline
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TechMuc  Offline
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T

Joined: Jul 2008
Posts: 894
beginners forum would be correct

var video_screen = 1; in wdl

function main()
{
video_screen = 1; //in c-lite
}

Re: Full screen [Re: TechMuc] #249572
02/03/09 11:43
02/03/09 11:43
Joined: Feb 2009
Posts: 25
Cluj-Napoca Romania
3
3dgs1 Offline OP
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3dgs1  Offline OP
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3

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Posts: 25
Cluj-Napoca Romania
i added them at the beginning of my main source file but it diden't worked

Re: Full screen [Re: 3dgs1] #249575
02/03/09 12:07
02/03/09 12:07
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Then try this:

video_switch(7, 0, 1);

Hope this helps! smile

Re: Full screen [Re: Cowabanga] #249579
02/03/09 12:26
02/03/09 12:26
Joined: Feb 2009
Posts: 25
Cluj-Napoca Romania
3
3dgs1 Offline OP
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3dgs1  Offline OP
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Joined: Feb 2009
Posts: 25
Cluj-Napoca Romania
this is my code
whats the problem?
////////////////////////////////////////////////////////////////////////
// A6 "Walk Thru" Project wdl:
// Created by WED.
////////////////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////
// The PATH keyword gives directories where template files can be found.
path "C:\\Program Files\\GStudio7\\template_6"; // Path to A6 templates directory
path "C:\\Program Files\\GStudio7\\template_6\\code"; // Path to A6 template code subdirectory
path "C:\\Program Files\\GStudio7\\templates\\images"; // Path to template image subdirectory
path "C:\\Program Files\\GStudio7\\templates\\sounds"; // Path to template sound subdirectory
path "C:\\Program Files\\GStudio7\\templates\\models"; // Path to template model subdirectory

/////////////////////////////////////////////////////////////////
// Filename of the starting level.
string level_str = <CanaulMorii.WMB>; // give file names in angular brackets

////////////////////////////////////////////////////////////////////////////
// Included files
include <gid01.wdl>; // global ids
include <display00.wdl>; // basic display settings
include <plSelect.wdl>;
include <cameraTarget.wdl>;
include <miscInput01.wdl>;
include <plBipedInput01.wdl>;
include <bipedPhy01.wdl>;
include <bipedAnim01.wdl>;
include <bipedSnd01.wdl>;
include <plBiped01.wdl>;
include <cameraSelect.wdl>;
include <camera1stPerson01.wdl>;





/////////////////////////////////////////////////////////////////
// Desc: The main() function is started at game start
function main()
{
// set some common flags and variables
// freeze all entity functions
freeze_mode = 1;
// no level has been loaded yet...
gid01_level_state = gid01_level_not_loaded;

// entry: Warning Level (0,1, or 2)
// entry_help: Sets sensitivity to warnings (0 = none, 1 = some, 2 = all).
warn_level = 2; // announce bad texture sizes and bad wdl code


// entry: Starting Mouse Mode (0, 1, or 2)
mouse_mode = 0;

// wait 3 frames (for triple buffering) until it is flipped to the foreground
wait(3);

// now load the level
level_load(level_str);

wait(2); // let level load
// level should be loaded at this point...
gid01_level_state = gid01_level_loaded;

//+++ load starting values


// un-freeze the game
freeze_mode = 0;

// save start of game here
wait(6); // allow time for functions that wait for "gid01_level_loaded" to load
file_delete("start0.SAV"); // remove any old savefile
wait(1);
if( game_save("start",0,SV_ALL) <= 0)
{
diag("\nWARNING! main - Cannot save 'start' of level (ignore on restarts).");
}
else
{
diag("\nWDL: main - Game 'start' saved.");
}


// main game loop
while(1)
{
if(gid01_level_state != gid01_level_loaded)
{
freeze_mode = 1; // pause the game
while(gid01_level_state != gid01_level_loaded) { wait(1); }
freeze_mode = 0; // resume the game
}
wait(1);
}

}


// Desc: this is the function used to restart the game.
function main_restart_game()
{
// wait 3 frames (for triple buffering) until it is flipped to the foreground
wait(3);

// freeze the game
freeze_mode = 1;

if( game_load("start",0) <= 0)
{
diag("\nWARNING! main_restart_game - Cannot load 'start' of level.");
}
else
{
diag("\nWDL: main_restart_game - Game 'start' loaded");
}

// un-freeze the game
freeze_mode = 0;
}


// Desc: this is the function used to quit the game.
function main_quit()
{
//+++ // save global skills & strings
exit;
}

/////////////////////////////////////////////////////////////////
// The following definitions are for the pro edition window composer
// to define the start and exit window of the application.
WINDOW WINSTART
{
TITLE "3D GameStudio";
SIZE 480,320;
MODE IMAGE; //STANDARD;
BG_COLOR RGB(240,240,240);
FRAME FTYP1,0,0,480,320;
// BUTTON BUTTON_START,SYS_DEFAULT,"Start",400,288,72,24;
BUTTON BUTTON_QUIT,SYS_DEFAULT,"Abort",400,288,72,24;
TEXT_STDOUT "Arial",RGB(0,0,0),10,10,460,280;
}

/* no exit window at all..
WINDOW WINEND
{
TITLE "Finished";
SIZE 540,320;
MODE STANDARD;
BG_COLOR RGB(0,0,0);
TEXT_STDOUT "",RGB(255,40,40),10,20,520,270;

SET FONT "",RGB(0,255,255);
TEXT "Any key to exit",10,270;
}*/


/////////////////////////////////////////////////////////////////
//INCLUDE <debug.wdl>;

Re: Full screen [Re: 3dgs1] #249583
02/03/09 12:44
02/03/09 12:44
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
just type anywhere in your script best would be at the start:

var video_screen = 1;

this has to work


Visit:
schwenkschuster-design.de
Re: Full screen [Re: aztec] #249596
02/03/09 13:43
02/03/09 13:43
Joined: Feb 2009
Posts: 25
Cluj-Napoca Romania
3
3dgs1 Offline OP
Newbie
3dgs1  Offline OP
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3

Joined: Feb 2009
Posts: 25
Cluj-Napoca Romania
tnx for the help guys i manege to get it working
but how can i see my project in full screen if im not using any character just a camera?

Re: Full screen [Re: 3dgs1] #249604
02/03/09 14:17
02/03/09 14:17
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580
that var should do it, unless you are overwriting it somewhere


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"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Full screen [Re: Blade280891] #249612
02/03/09 14:46
02/03/09 14:46
Joined: Feb 2009
Posts: 25
Cluj-Napoca Romania
3
3dgs1 Offline OP
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3dgs1  Offline OP
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3

Joined: Feb 2009
Posts: 25
Cluj-Napoca Romania
i triad it in an empty room jut my camera and it doesn't work i get many errors

Re: Full screen [Re: 3dgs1] #249614
02/03/09 14:50
02/03/09 14:50
Joined: Feb 2009
Posts: 25
Cluj-Napoca Romania
3
3dgs1 Offline OP
Newbie
3dgs1  Offline OP
Newbie
3

Joined: Feb 2009
Posts: 25
Cluj-Napoca Romania
k it works not but this time it doesn't move

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