hmm it have been alot since i didnt looked in to cscript, but ill se if i can convert it.
(you started new? why didnt you started with lite-c >.<?)
ENTITY weapon1 = // first weapon
{
type = "zombie.mdl";
layer = 5;
x = 145; // place this gun 145 quants ahead of the view
y = -70; // 70 quants to the right
z = -30; // and 30 quants below the center of the screen
pan = 7;
tilt = 10;
flags = VISIBLE; // the first weapon is visible by default
}
ENTITY weapon2 = // second weapon
{
type = "zombie.mdl";
layer = 5;
x = 135; // place this gun 135 quants ahead of the view
y = -30; // 30 quants to the right
z = -20; // and 20 quants below the center of the screen
pan = 3;
tilt = 10;
}
ENTITY weapon3 = // third weapon
{
type = "zombie.mdl";
layer = 5;
x = 150; // place this gun 150 quants ahead of the view
y = 20; // 20 quants to the right
z = 10; // and 10 quants above the center of the screen
pan = -4;
tilt = -10;
}
function weapons_startup()
{
var weapon_number = 1;
while (1)
{
if (mickey.z < -1)
{
weapon_number %=3;
weapon_number += 1; // don't allow weapon_number to be smaller than 1 or bigger than 3
if (weapon_number == 1)
{
weapon1.VISIBLE = on;
weapon2.VISIBLE = off;
weapon3.VISIBLE = off;
}
if (weapon_number == 2)
{
weapon1.VISIBLE = off;
weapon2.VISIBLE = on;
weapon3.VISIBLE = off;
}
if (weapon_number == 3)
{
weapon1.VISIBLE = off;
weapon2.VISIBLE = off;
weapon3.VISIBLE = on;
}
}
if (mickey.z > 1)
{
weapon_number %=3;
weapon_number += 1; // don't allow weapon_number to be smaller than 1 or bigger than 3
if (weapon_number == 1)
{
weapon1.VISIBLE = off;
weapon2.VISIBLE = off;
weapon3.VISIBLE = on;
}
if (weapon_number == 2)
{
weapon1.VISIBLE = off;
weapon2.VISIBLE = on;
weapon3.VISIBLE = off;
}
if (weapon_number == 3)
{
weapon1.VISIBLE = on;
weapon2.VISIBLE = off;
weapon3.VISIBLE = off;
}
}
wait (1);
}
}
hope it works.