Solution: After import, all mipmaps in mdl files were reset. Workaround was to open every model in MED and set mipmaps flag again.



Hi! I import level from fbx. All textures are 24 bit TGA, no alpha channel, no errors. All meshes imports to mdl. Textures look normal in WED (bottom picture), but messy and random after I build them and preview in engine. (top picture) What might cause this trouble? I use 7.50 Commercial, GeForce 8600 GTS, latest drivers.
P.S. Models look normal in MED editor as well.

Solution: In Hierarchy panel, force reset scale and rotation transformations to make current one basis one.

Also, I have mentioned it earlier, still can not find source of trouble. Some models on fbx level import receive random rotate/scale values, this just makes no sense to me, I export models from 3D studio max, with no any specific pre-rotations or pre-scales. Any suggestions on this matter?
Regards,
Konstantin.

Last edited by RyuMaster; 10/26/08 18:45.

What kills me not, that makes me stronger.

***Working on RPG/RTS***