Why do you always tell us what you are going to do? Just post your shaders...
Shadows:
-Projective sunlight shadow mapping
Shadowmapping for the sun which can be used in a big environment, with still a high resolution? Are they soft? How do you make sure that the shadows are highres all the time?
I am just curious as I am just getting to a stage where I am quite happy with my own shadowmapping results
Rasterization:
-Normal Mapping with unlimited ppl (store light coords in a texture)
Doesn´t that mean that there can only be one light per pixel?