FROM MANUAL:
Quote:
Specular Light = SpecularMtl * (SunRGB * (N . H)^p * (PRV + AlbedoMtl) + Sum( Light[n] * (N . H)^p * Atten[n] * Spot[n] )


For the Specular Light to work on models do you create a specular map separate from the colour map or combined them into one map using Photoshop?