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Re: Cylinder collisions
#15876
07/02/03 05:02
07/02/03 05:02
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Anonymous
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Anonymous
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quote: Originally posted by GhostDude: Will cylinder to mesh collisions be added in the next update?
They are currently in an early prototype state and will not find their way into the next update.
quote: and being able to use cylinders for car tires would solve a lot of problems.
They will solve some problems that you might encounter with using spheres, but they add their own problems as well.
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Re: Cylinder collisions
#15877
07/02/03 11:18
07/02/03 11:18
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Joined: May 2002
Posts: 757 NY, USA
GhostDude
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Joined: May 2002
Posts: 757
NY, USA
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@Zero'd in gaming: I've tried using square wheels once.... pretty entertaining actually @Marco: What sort of problems would cylinder wheels cause? @Anyone: Are there any ways around some of the weird behaviors shperical wheels cause? I'm thinking mostly of the bad steering caused by the wheels being able to turn too easily... I have an idea that might work, does anyone else have any thoughts on this?
Lead Programmer of Realspawn Productions
AIM: gh0s7mp630
MSN: [Email]"mpratt630@hotmail.com"[/Email]
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Re: Cylinder collisions
#15878
07/03/03 20:48
07/03/03 20:48
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Joined: Feb 2003
Posts: 1,036 Chicago Area, U.S.A.
Digital Dave
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Joined: Feb 2003
Posts: 1,036
Chicago Area, U.S.A.
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quote: @Marco: What sort of problems would cylinder wheels cause?
Because they're not actually round?
bump,bump,bump,bump.......
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Re: Cylinder collisions
#15879
07/04/03 11:40
07/04/03 11:40
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Joined: May 2002
Posts: 757 NY, USA
GhostDude
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Posts: 757
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Looks like i misunderstood something (nothing new) I assumed the cylinders would be round cylinders, like a wheel or a barrel. You're saying that they will instead have sides? Darn... Will there be a way to decide how many sides the cylinder has?
Lead Programmer of Realspawn Productions
AIM: gh0s7mp630
MSN: [Email]"mpratt630@hotmail.com"[/Email]
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