I'm trying to use the sample from the AUM34 racing game but I have a boat model whose propeller gets stuck on the start finish line block. I need my models to be able to scan the texture but also drive through it.
Any ideas?
Thanks! -Bruce
Re: Start Finish Line code for Racing Game
[Re: bpc31]
#214464 07/04/0818:3807/04/0818:38
I have been getting the lap counter to work using c_trace and scan_texture however the propeller gets stuck on the block. I've tried checking and unchecking the block's PASSABLE box but it doesn't seem to make a difference.
c_trace (my.x, temp.x, scan_texture|ignore_me);
if (str_cmpi ("checker1", tex_name)) { add_laps(); }
Re: Start Finish Line code for Racing Game
[Re: bpc31]
#214595 07/05/0816:5607/05/0816:56