Hello All,
I put together a level ("city layout") in WED, consisting of several blocks (about 80 or so).
The whole scene is about 200x2000x50 Quants in size, applied textures have been scaled by 0.2.
After the "lightmap baking" by WED, some strange shadows appear (sun light only, but happens with static lights, too).
Fiddling with the compiler settings and size/position of blocks didn't really help so far. Any idea what could I check for?
Thanks.