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"Blur" on distanced texture #211826
06/18/08 17:18
06/18/08 17:18
Joined: Mar 2008
Posts: 12
M
miko93 Offline OP
Newbie
miko93  Offline OP
Newbie
M

Joined: Mar 2008
Posts: 12
Hello all,

I made me several blocks in WED and textured them with a b/w grid. When moving the camera , I realized that the more far parts of the texture get blurred (see pic). In my case, I'd rather have it "more sharp", though. Played around with fog and such, but without finding a real solution so far. Any hints what else I could do ? Thanks a lot.



Re: "Blur" on distanced texture [Re: miko93] #211853
06/18/08 19:18
06/18/08 19:18
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Did you ever hear of mipmapping?
set d3d_mipmapping to 0 and you´ll may see, why it is there, if not have a look at the descrption on wikipedia or another article you can find about it...

Re: "Blur" on distanced texture [Re: Slin] #212020
06/19/08 18:29
06/19/08 18:29
Joined: Mar 2008
Posts: 12
M
miko93 Offline OP
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miko93  Offline OP
Newbie
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Joined: Mar 2008
Posts: 12
Aye, mipmapping. Thanks Slin.

Re: "Blur" on distanced texture [Re: miko93] #212024
06/19/08 18:39
06/19/08 18:39

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Fear411
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Fear411
Unregistered
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look also at:

d3d_anisotropy


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