I made me several blocks in WED and textured them with a b/w grid. When moving the camera , I realized that the more far parts of the texture get blurred (see pic). In my case, I'd rather have it "more sharp", though. Played around with fog and such, but without finding a real solution so far. Any hints what else I could do ? Thanks a lot.
Re: "Blur" on distanced texture
[Re: miko93]
#211853 06/18/0819:1806/18/0819:18
Did you ever hear of mipmapping? set d3d_mipmapping to 0 and you´ll may see, why it is there, if not have a look at the descrption on wikipedia or another article you can find about it...