I am trying to decide on which game engine to commit to.
I remember seeing a demo for A6 that showed everything it could do but have not really seen a good one for A7 with the shaders etc.
Is A7 Pro capable of producing good graphics like
S2 Profenix ? Basically it is the lighting that sells this one so well as seen in some of the videos on the video page.
I have been looking at Beyond Virtual or rather Game Core and S2 Profenix and A7 Pro. Game Core is a young engine yet but I like Gekidos philosophy on game engines.
A7 has a lot of great resource tools like IceX and IntenseX AI. Those two are big pluses for going with A7.
My fear is that A7 will not be able to handle larger outdoor terrains for a role playing game in space as flying a ship around is going to take up land space like driving fast cars. You need to be able to have large levels for that.
Is A7 capable of handling good frame rates for outdoor scenes and indoor scenes with shaders and a lot of models. Think what most rpgs have in their levels.
Good lighting really sells a scene and I heard that A7 could not handle a lot of lights. Is there any way to get out of baked lighting here? I am going to have day and night and weather systems so baked in lights will not work with the type of game I am making. The player will also be having the capability to carry lights with him so baked in lighting and shadows will not work with that.
Lighting can really make or break a level!
If A7 Pro is capable of creating scenes like in S2 Profenix and handle the light issues then I will go with it.
Please do not think I am trying to sell these other engines as I am not. I am trying to talk myself into going with A7 but I really like the lighting in S2 Profenix. The AI for S2 would have also sold me but IntenseX AI blows S2 Profenix AI right out of the water.