OK ...
Here's a demo of the castle. As promised, I haven't hidden anything except the levels. All code and models are available. Remember - this is a commercial product that am developing but have used suggestions, code snippets and such from the community here - so giving back my interprations of those.
Alot of code has been change to accomadate the needs of the game. USE THAT as examples (how to apply) in your game.
Unique models (like the confessional) are mine but up for grabs - meaning you can design something "like" it or based on "it" and I won't complain
That being said - GAMEPLAY:
1.) You will find a inventory system in use. This is base on A5 (yeah, I lazy) and uses the arrow keys to move around (shift-arrow to run [va6 is in development])
a - when you start ... enter the room with the goblin - and yes - he's supposed to act like that. If you are an ASTUDE gamer - will note that thro his animation, "he's in pain" - but points to a reference point. REMEMBER that for now, but - walk past him - RIGHT CLICK on your mouse to bring up a "grab cursor" and get the sword in the confessional.
b - turn around ... walk "thro" the skull, and using your right mouse again ... open both doors.
c - explore the castle and figure the rest out YOURSELF - rofl. If you get it right will be able to visit the chapel ... get all 4 card which will "release" you into the throne room and outside. <- HEY, can't give it all away (LOL
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c - any doors or "lifts" can be activated using the right mouse botton and clicking on them.
So here is the link. Since I didn't compress it - is ~ 23 meg:
unKnowing level one BetaEnjoy - figure it out ... get to level 2 and write me - what you think!
myKael.