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Glider - GamesConvetion Demo
#194904
08/12/05 11:44
08/12/05 11:44
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Joined: Oct 2002
Posts: 806
OP
User
Glider - GamesConvetion Demo
Hi after ~t years of development here is a public preview version of our game "glider collect'n kill". The multiplayer and singleplay mode is completly functional. At the beginnig we're post this thing only here on the gs board before it's going public within the next days. DEMO (~115 MB) Some ingame screenshots Have fun regards André Weinhold / REVOgames GbR
Last edited by Zapan@work; 08/12/05 16:23.
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Re: Glider - GamesConvetion Demo
[Re: TheExpert]
#194964
08/17/05 17:05
08/17/05 17:05
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
(can you share your models you have used in a server ?)
I'm not quite sure what you mean here, please explain...
As for that demo, yeah, I'd be interested in that.. By the way, making the hmp a converted model is easy, so I'm going to try that out too, thanks for another hint..
Cheers
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Re: Glider - GamesConvetion Demo
[Re: TheExpert]
#194965
08/18/05 07:23
08/18/05 07:23
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Joined: Nov 2003
Posts: 299
profmakx
Member
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Member
Joined: Nov 2003
Posts: 299
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Quote:
Well phemox, i'll proove you it works with C_move , i have deep tested it , and also posted a demo.
After a night of coding it appears to me as if c_move is seriously broken. Well who cares, I´m not that motivated to bitch about that now.
profmakx
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Re: Glider - GamesConvetion Demo
[Re: Zapan@work]
#194968
08/18/05 11:16
08/18/05 11:16
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
We've found some major bugs within the new c_move. Even some optimizing problems, we'll post some comments within the next week or so.
Ok, so maybe I'm right after all and it's not my ackward and chaotic scripting thanks zapan@work!! I'd be very interested in knowing what kind of bugs you've experienced..
Cheers
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Re: Glider - GamesConvetion Demo
[Re: PHeMoX]
#194969
08/18/05 13:40
08/18/05 13:40
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Joined: Nov 2003
Posts: 299
profmakx
Member
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Member
Joined: Nov 2003
Posts: 299
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Quote:
Quote:
We've found some major bugs within the new c_move. Even some optimizing problems, we'll post some comments within the next week or so.
Ok, so maybe I'm right after all and it's not my ackward and chaotic scripting thanks [Email]zapan@work!![/Email] I'd be very interested in knowing what kind of bugs you've experienced..
Essentially for physics neither PH_CYLINDER nor PH_POLY work properly.
Additionally some (if not all moving) entites keep moving through walls and the like no matter what kind of hull we assigned to them. Quite frustrating i might add when you try to finish some project/demo.
profmakx
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