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Help with model with separate parts. #189190
03/18/08 13:38
03/18/08 13:38
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
Member
DestroyTheRunner  Offline OP
Member

Joined: Aug 2007
Posts: 286
Hi Im not sure if this is the right forum.

Does you guys noticed in games like Half Life: Counter Strike that when the models/bots/players are aiming(low or high) you could notice that only the arms and head turns towards the direction(low or high). And the rest of the body stays the same.

So how they do that? A model with several parts together?(head+ body/legs + arms) or something more complicated?


thanks

Re: Help with model with separate parts. [Re: DestroyTheRunner] #189191
03/18/08 13:46
03/18/08 13:46
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Lookup bones animation...


xXxGuitar511
- Programmer
Re: Help with model with separate parts. [Re: xXxGuitar511] #189192
03/18/08 14:22
03/18/08 14:22
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
Member
DestroyTheRunner  Offline OP
Member

Joined: Aug 2007
Posts: 286
I have A6.4x Standard... as far as I know I can´t use bones

Re: Help with model with separate parts. [Re: DestroyTheRunner] #189193
03/18/08 16:04
03/18/08 16:04
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
then you need a upgrade :/


3333333333
Re: Help with model with separate parts. [Re: Quad] #189194
03/18/08 17:52
03/18/08 17:52
Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
kasimir Offline
Senior Member
kasimir  Offline
Senior Member

Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
you can also use seperate modellparts - but this makes much work...

Re: Help with model with separate parts. [Re: Quad] #189195
03/18/08 18:00
03/18/08 18:00
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
Serious User
testDummy  Offline
Serious User
T

Joined: Oct 2004
Posts: 1,655
Quote:

then you need a upgrade




They've all been bought by the man, chief.

I NEED, a new car, fat drenched false food, nicotine, corn syrupy thirst inducing bubbling beverages, tracking chips implanted in my head, new software that wastes resources, new hardware to use new software, expensive caffeinated 'desert' drinks, overpriced fish byproducts which used to be just thrown in the ocean, more addictive substances, more destructive habits, more addictive substances to treat and medicate those two previous needs, more media to feed or spur my violent urges, rehabilitation, stronger laws to obsolete rehabilitation, less independent defense measures, more 'culture', more lies,...
I must buy and consume or starve...

(Now, even I'm sick of my own bullsh!t.)

don't ref: old school & archaic, bones before groups theory
Q3 = Quake 3
Q3 derivatives, Q3 source, Q3 models, Q3 mods, Q3 model format, Q3 tags...

Re: Help with model with separate parts. [Re: testDummy] #189196
03/18/08 19:05
03/18/08 19:05
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
Member
DestroyTheRunner  Offline OP
Member

Joined: Aug 2007
Posts: 286
@Quadraxas:
yes i know. but can´t afford it at the moment.

@kasimir:
I guess this is the only way to do it, as long as i have the a6 standard

@testdummy:
You DO indeed need a lot of stuff, lol, but you´re not the only one though.
and WHAT? I shouldnt mention Q3 stuff??? lol

anymore ideas is more than welcome.

Re: Help with model with separate parts. [Re: DestroyTheRunner] #189197
03/18/08 20:13
03/18/08 20:13
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
User
flits  Offline
User
F

Joined: Jul 2007
Posts: 959
nl
i wont do it this way but you could use vec_to_mesh

second thing you could do is make a robot and let every leg, arm, enz. follow the body and move the body
the only thing that matters is you would need to use ignore_models and ore ignore_flag2


"empty"
Re: Help with model with separate parts. [Re: flits] #189198
03/19/08 12:24
03/19/08 12:24
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
Member
DestroyTheRunner  Offline OP
Member

Joined: Aug 2007
Posts: 286
i see... i might try that too..
anymore ideas?

Re: Help with model with separate parts. [Re: DestroyTheRunner] #189199
03/19/08 13:55
03/19/08 13:55
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
Serious User
testDummy  Offline
Serious User
T

Joined: Oct 2004
Posts: 1,655
here's the stale one again:
Quake 3 simulated setup:
head.md3
lower.md3
upper.md3

tag information
3DGS implementation: complex
con: model part seams
--hidden well by some
vec_to_angle out
quarternions in

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