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Publishing and Resource Organization #187503
03/08/08 03:31
03/08/08 03:31
Joined: Jun 2003
Posts: 427
Prison
DarkWhoppy_ Offline OP
Senior Member
DarkWhoppy_  Offline OP
Senior Member

Joined: Jun 2003
Posts: 427
Prison
I have my project neatly organized in seperate folders... Although, I have found (just recently... today...) that when I do a publish, everything is put into one folder. The EXE and all resources are crammed together and make it near impossible to FIND the EXE itself... Not only that, but files for each level are not copied. The WMB files all copy but the models and level dependent resources I have to copy manually.

Is there a certain way to publish resources so that they are not so cluttered? I have the Extra Edition v7.07. BIND and WRS files don't seem to work with the Extra Edition... Shouldn't there be a way for us non-Pro Edition guys to organize our files?


darkwhoppy@msn.no.spam.com (remove no.spam.) Website: WhoppyArts
Re: Publishing and Resource Organization [Re: DarkWhoppy_] #187504
03/08/08 12:25
03/08/08 12:25
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
WRS is pro only, but bind and level should work with your edition, too.
level
Quote:


LEVEL"levelname";
All entities from this map file are automatically included into the published game folder or the resource. Use this to make sure that sub-entities of levels or map entities are included.
Example:

LEVEL "level2.wmp"; // include all entities from level 2
LEVEL "level3.wmp"; // include all entities from level 3

See Also:
include, BIND





After publishing you can create folders and put the files manually in the folders. Best way: sort the files in the window explorer by type.


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