Hi I managed to make a nice skycube from 3ds max 2008, using the mental ray skysytem, rendering the camera angles.

Then placing it onto the generic skycube layout for 3dgs.

However, the headache is, how do I make the sky at the corners distort like in the example skycubes.

I cant seem to find a tutorial, if not I would gladly make a skydome,
any tutorials for this would be good.

Its frustrating, this techdemo level Ive made is nearly done except for this.