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Re: populace crash
[Re: ecg_dev_dude]
#170312
12/11/07 19:32
12/11/07 19:32
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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while you're at it, taking out the short lag that happens when creating an mp entity would not be bad either (although probably a bit more difficult.) for the client crash when connecting, why not just make the function return a value, and when the value's 0, it failed to connect? just don't let the function keep trying for ever, it seems like that would cause the problem... right now we're going to work around it with a new dll from adoado. instead of transfering a file, this new one can just "ping" the server. if he's there, we'll connect.
~"I never let school interfere with my education"~ -Mark Twain
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Re: populace crash
[Re: Germanunkol]
#170314
01/19/08 08:40
01/19/08 08:40
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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Be patient, many awesome improvements coming soon, trust me or trust me not (up to you). Fun improvements on the way. The programmer is focused on a game right now, but shouldn't be long until there is an cool Populace update.
I work with it every day. I know something, maybe.
Loco
Professional A8.30 Spoils of War - East Coast Games
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yet again: populace questions..
[Re: Germanunkol]
#170316
02/11/08 19:01
02/11/08 19:01
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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How can I connect to a user who's on the same router as me? I want to set up a lan game. so far, nothing has worked. I tried giving mp_connectclient an empty string as the ip address parameter, I tried giving it all sorts of ips of the other computer...
When I start the game twice on the same pc and don't give an ip adress (empty string) it connects fine. but then I get an "possible endless loop in MP_SendChatMessage" when trying to send the player name across to the host...
help?!
Micha
~"I never let school interfere with my education"~ -Mark Twain
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Re: yet again: populace questions..
[Re: Germanunkol]
#170317
02/14/08 13:36
02/14/08 13:36
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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all right.. I got it. the ports I opened were opened at the wrong place, or something, and it's working now. the possible endless loop was actually not in mp_sendchatmessage, it just told me so because the function was IN an endless loop...
sorry guys, Micha
~"I never let school interfere with my education"~ -Mark Twain
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