i can give it a try
Code:
action ent1 // ent wo stays on his space
{
my.push = 2;
}
action ent2 // ent you can move and hit
{
my.push = -1;
}
action ent_chr
{
while(my!=null)
{
c_move(my,var_move,nullvector,ignore_push+ignore_passable+ignore_you);
wait(1);
}
}
didnt test it but it is a example
and what hellgast did say look manaul i can realy give a beter exaplme whiteout i must know what it must realy do