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Re: send_file, request_file, and EVENT_RECEIVE_FIL
[Re: Metal_Man]
#150473
08/27/07 06:26
08/27/07 06:26
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Joined: Jun 2001
Posts: 1,004 Dossenbach
nfs42
Serious User
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Serious User
Joined: Jun 2001
Posts: 1,004
Dossenbach
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Have a look on my multiplayer plugin GSTNet. There are non-blocking functions (GSTNet_HTTPGetFile(), _HTTPGet()) for this purpose. Filetransfers from gameserver to one or all clients are not supported, but could be coded via ClientSend(), ServerSend() and the integrated event system.
Andreas GSTools - Home of GSTScript 0.9.8: lua scripting for A6/7/8 GSTNet 0.7.9.20: network plugin for A6/7/8 GSTsqlite 1.3.7: sql database plugin for A6/7/8 3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
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Re: send_file, request_file, and EVENT_RECEIVE_FIL
[Re: Metal_Man]
#150475
08/27/07 07:04
08/27/07 07:04
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Joined: Jun 2001
Posts: 1,004 Dossenbach
nfs42
Serious User
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Serious User
Joined: Jun 2001
Posts: 1,004
Dossenbach
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atm i'm testing only with A6. but i think it's possible in lite-c to include wdl-scripts
later this year i will upgrade to A7.
Andreas GSTools - Home of GSTScript 0.9.8: lua scripting for A6/7/8 GSTNet 0.7.9.20: network plugin for A6/7/8 GSTsqlite 1.3.7: sql database plugin for A6/7/8 3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
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